meta-plane / WebGPU-GaussianTracerLinks
This is an implementation for the paper '3D Gaussian Ray Tracing: Fast Tracing of Paticle Scenes"
☆31Updated last year
Alternatives and similar repositories for WebGPU-GaussianTracer
Users that are interested in WebGPU-GaussianTracer are comparing it to the libraries listed below
Sorting:
- [CVPR 2025] IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing☆140Updated 4 months ago
- ☆29Updated 3 weeks ago
- RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis☆98Updated 2 months ago
- [ICLR 2025] GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering☆97Updated 7 months ago
- ☆43Updated 9 months ago
- [CVPR'25] Geometry Field Splatting with Gaussian Surfels☆63Updated 3 months ago
- 3D Gaussian Ray Tracer☆89Updated last year
- Official implementation of "GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization".☆30Updated 6 months ago
- This is the code of the CVPR 2025 paper "Hardware-Rasterized Ray-Based Gaussian Splatting"☆67Updated 8 months ago
- ☆13Updated 9 months ago
- [ICLR 2025] Reflective Gaussian Splatting☆101Updated 8 months ago
- [WACV2025] Official repository for "LumiGauss: Relightable Gaussian Splatting in the Wild"☆90Updated 6 months ago
- ☆165Updated 8 months ago
- [CVPR 2025] Ref-GS : Directional Factorization for 2D Gaussian Splatting☆86Updated 6 months ago
- 3D Gaussian Splatting with Deferred Reflection☆175Updated last year
- [NeurIPS 2024] Official implementation of "Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting"☆166Updated last year
- [SIGGRAPH'25 (ACM TOG)] TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians☆41Updated last week
- [ICLR 2025]Source Code for the Paper "MIRReS: Inverse Rendering for Shape, Light, and Material Decomposition using Multi-Bounce Path Trac…☆42Updated 10 months ago
- A differentiable rasterizer used in the project "2D Gaussian Splatting"☆180Updated last year
- [ECCV'24] On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy☆190Updated 4 months ago
- A refactored codebase for Gaussian Splatting. Training 3DGS in 50 seconds!☆185Updated last week
- ☆159Updated 4 months ago
- A fully differentiable 2D Gaussian ray tracer built on 2DGS and OptiX, supporting multiple-bounce path tracing for complex light transpor…☆46Updated last month
- GS-ID: Illumination Decomposition on Gaussian Splatting (ICCV2025)☆89Updated 4 months ago
- DISTWAR atomic reduction optimization on "3D Gaussian Splatting for Real-Time Radiance Field Rendering".☆41Updated last year
- Code release for CVPR 2025 paper "Textured Gaussians for Enhanced 3D Scene Appearance Modeling".☆77Updated last month
- Proof-of-concept surface reconstruction experiments to explore the design space for volumetric opaque solids.☆74Updated last year
- [ICCV'25] Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives.☆166Updated 3 months ago
- Code release for "3D reconstruction with fast dipole sums"☆79Updated 10 months ago
- Make 2DGS Great Again!☆60Updated last year