MouseChannel / MCGSLinks
πππ Gaussian splatting render by Vulkan-ComputerShader, supports running in any environment(AMD,Mac,Android...)
β27Updated 5 months ago
Alternatives and similar repositories for MCGS
Users that are interested in MCGS are comparing it to the libraries listed below
Sorting:
- Vulkan-based Gaussian Splatting viewer, and python bindingβ106Updated last month
- An unofficial implementation of absGSβ109Updated last year
- Official code for the paper accepted to CVPR 2023, 'Multi-view Inverse Rendering for Large-scale Real-world Indoor Scenes'β64Updated 3 weeks ago
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-tβ¦β46Updated last year
- Official code release for "Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency"β120Updated 3 weeks ago
- Project website: https://noodle-lab.github.io/gaussianspa/β72Updated 3 months ago
- RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesisβ96Updated 5 months ago
- β70Updated last year
- A 3d gaussian splatting renderer in C++ and OpenGLβ172Updated 8 months ago
- 3D Gaussian Splatting with Deferred Reflectionβ157Updated last year
- An unofficial implementation of Mirror3DGS.β17Updated 11 months ago
- My Modification to vanilla 3D Gaussiansβ126Updated last year
- Official Code Release for SIGGRAPH Asia 2024 Paper: GS^3: Efficient Relighting with Triple Gaussian Splattingβ143Updated 7 months ago
- [CVPR'25] Geometry Field Splatting with Gaussian Surfelsβ54Updated 3 weeks ago
- [SIGGRAPH 2025 Conference Paper] Virtualized 3D Gaussians (V3DG)β74Updated 2 months ago
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modelingβ93Updated 3 months ago
- β28Updated last year
- Light Transport Gaussian: Relightable 3D Gaussians Based on Precomputed Radiance Transferβ36Updated 11 months ago
- [SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstructionβ77Updated 9 months ago
- Subsurface Scattering for Gaussian Splattingβ147Updated last week
- β77Updated 5 months ago
- DeSplat: Decomposed Gaussian Splatting for Distractor-Free Renderingβ29Updated 3 months ago
- Tiny 3DGStreamViewerβ51Updated last year
- [BMVC'24] Official implementation for the paper "AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field"β139Updated 3 weeks ago
- This code is a non-official 2DGS implementation including forward and backward process of 2DGS with cuda.β52Updated last year
- GS-ID: Illumination Decomposition on Gaussian Splatting (ICCV2025)β74Updated 2 weeks ago
- [ICLR 2025]Source Code for the Paper "MIRReS: Inverse Rendering for Shape, Light, and Material Decomposition using Multi-Bounce Path Tracβ¦β38Updated 5 months ago
- Original implementation of "FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering"β14Updated last month
- Make 2DGS Great Again!β54Updated 8 months ago
- HoGS: Unified Near and Far Object Reconstruction via Homogeneous Gaussian Splattingβ79Updated last month