lukaslaobeyer / splatview
simple OpenGL based 3D Gaussian splatting viewer
β15Updated last year
Alternatives and similar repositories for splatview
Users that are interested in splatview are comparing it to the libraries listed below
Sorting:
- πππ Gaussian splatting render by Vulkan-ComputerShader, supports running in any environment(AMD,Mac,Android...)β22Updated 3 months ago
- Official Code Release for SIGGRAPH Asia 2024 Paper: GS^3: Efficient Relighting with Triple Gaussian Splattingβ133Updated 5 months ago
- Vulkan-based Gaussian Splatting viewer, and python bindingβ91Updated last month
- [SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstructionβ73Updated 7 months ago
- Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"β209Updated 11 months ago
- This is the code of the CVPR 2025 paper "Hardware-Rasterized Ray-Based Gaussian Splatting"β38Updated last month
- Code Release for "Bilateral Guided Radiance Field Processing"β170Updated 7 months ago
- [NeurIPS 2024] Official implementation of "Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting"β144Updated 5 months ago
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-tβ¦β45Updated 10 months ago
- RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesisβ96Updated 3 months ago
- This repository contains the implementation of our novel approach associated with the paper "Don't Splat Your Gaussians" to modeling and β¦β100Updated 2 months ago
- [SIGGRAPH ASIA 2024] Official implementation of the paper "AdR-Gaussian: Accelerating Gaussian Splatting with Adaptive Radius"β59Updated 6 months ago
- β31Updated 2 months ago
- A refactored codebase for Gaussian Splatting. Faster(3.5x)!! Modular!! Pure Python or CUDA Extensionβ139Updated last month
- My Modification to vanilla 3D Gaussiansβ125Updated last year
- [CVPR'25] Geometry Field Splatting with Gaussian Surfelsβ44Updated last month
- Subsurface Scattering for Gaussian Splattingβ141Updated 8 months ago
- Official implementation of the SIGGRAPH 2024 paper "N-Dimensional Gaussians for Fitting of High Dimensional Functions"β159Updated 3 weeks ago
- An open survey on 3D Gaussian Splatting compression methodsβ153Updated 2 weeks ago
- Official code for the paper accepted to CVPR 2023, 'Multi-view Inverse Rendering for Large-scale Real-world Indoor Scenes'β63Updated 2 years ago
- 3D Gaussian Splatting with Deferred Reflectionβ144Updated 10 months ago
- Sample implementing several rendering methods for 3D gaussian splattingβ76Updated last month
- Official Implementation of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR 2024β100Updated 3 months ago
- β109Updated this week
- β49Updated 3 months ago
- β165Updated last month
- [BMVC'24] Official implementation for the paper "AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field"β139Updated this week
- [ICLR 2025]Source Code for the Paper "MIRReS: Inverse Rendering for Shape, Light, and Material Decomposition using Multi-Bounce Path Tracβ¦β35Updated 3 months ago
- 3DGS-LM accelerates Gaussian-Splatting optimization by replacing the ADAM optimizer with Levenberg-Marquardt.β182Updated 7 months ago
- β13Updated 2 months ago