tarTG / RTWGLinks
The Real-Time World Generation projekt aims to provide a tool for world/terrain generation based on prozedural algorithmes and cellular automata simulation.
☆58Updated 6 years ago
Alternatives and similar repositories for RTWG
Users that are interested in RTWG are comparing it to the libraries listed below
Sorting:
- Procedurally generated quests and stories for computer games.☆64Updated 7 years ago
- Create Voronoi tessellation on surface of a sphere☆51Updated 9 years ago
- A "simple" world simulator☆15Updated 7 years ago
- A realtime terrain erosion & fluid simulation running on the CPU.☆80Updated 4 years ago
- Procedurally generated voxel islands☆59Updated 3 years ago
- Infinite world using MDC☆20Updated 9 years ago
- Voxel Editor and Game in One☆45Updated 5 years ago
- Library and GUI tool for designing and generation of procedural textures, made as a part of my Bachelor thesis.☆89Updated 7 years ago
- An in-game procedural terrain and content generation framework☆45Updated 2 years ago
- 1D & 2D Random noise with bicubic interpolation☆82Updated 5 years ago
- procedural planets☆33Updated 7 years ago
- A fork of platec (https://github.com/Mindwerks/plate-tectonics) to fit the needs of RTWG (https://github.com/tarTG/RTWG)☆11Updated 8 years ago
- One week experiment: learn how to procedurally generate maps on a sphere. Code is messy but it runs.☆149Updated 8 months ago
- Procedural terrain generator using exponentially distributed noise.☆38Updated 11 years ago
- Hex Planet Demo/Example☆96Updated 10 years ago
- Splatting using OpenCL can reach more than 2 Bln Splats/s !☆38Updated 10 years ago
- ☆224Updated 8 years ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Updated 10 years ago
- Map generator based on Voronoi Diagram and Perlin noise☆212Updated 7 years ago
- ☆39Updated 6 years ago
- 3D graphics engine designed for rapid prototyping and extensibility☆32Updated 2 years ago
- A fork of platec http://sourceforge.net/projects/platec/☆91Updated 6 months ago
- Regrowth Studios Vorb Engine☆66Updated 4 years ago
- Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fai…☆22Updated 8 years ago
- Perlin style noise sped up with SIMD instructions☆54Updated 5 years ago
- Voxel handling library for game development, threaded generation/io/meshing with openGL rendering.☆52Updated 5 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- V2 of dual polygon-triangle mesh code used in redblobgames's projects from 2017 to 2022. V3 (not here) used from 2023 onwards.☆65Updated last year
- PWTECH (Point-Cloud World Render Technology)☆24Updated 6 years ago
- Complete source for my experimental voxel engine☆112Updated 8 years ago