tarTG / RTWGLinks
The Real-Time World Generation projekt aims to provide a tool for world/terrain generation based on prozedural algorithmes and cellular automata simulation.
☆58Updated 6 years ago
Alternatives and similar repositories for RTWG
Users that are interested in RTWG are comparing it to the libraries listed below
Sorting:
- A fork of platec (https://github.com/Mindwerks/plate-tectonics) to fit the needs of RTWG (https://github.com/tarTG/RTWG)☆11Updated 8 years ago
- Create Voronoi tessellation on surface of a sphere☆51Updated 9 years ago
- C++ delaunay library☆34Updated 11 years ago
- A "simple" world simulator☆15Updated 7 years ago
- Procedurally generated quests and stories for computer games.☆64Updated 7 years ago
- Plate simulation for python (wrapper of an existing C library)☆14Updated 2 months ago
- Procedurally generated voxel islands☆58Updated 3 years ago
- ☆40Updated 5 years ago
- A realtime terrain erosion & fluid simulation running on the CPU.☆78Updated 4 years ago
- A C++ library for procedural generation of cities and large urban environments.☆41Updated 9 years ago
- Procedural terrain generator using exponentially distributed noise.☆38Updated 11 years ago
- A fork of platec http://sourceforge.net/projects/platec/☆90Updated 2 months ago
- An implementation of heightmap-based terrain generation algorithms.☆35Updated 6 years ago
- Library and GUI tool for designing and generation of procedural textures, made as a part of my Bachelor thesis.☆89Updated 7 years ago
- Infinite world using MDC☆19Updated 8 years ago
- An in-game procedural terrain and content generation framework☆45Updated 2 years ago
- A tiny 2D header-only flood-fill lighting engine☆85Updated 3 years ago
- ☆59Updated 3 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- Generate political maps using voronoi diagrams☆23Updated last year
- Splatting using OpenCL can reach more than 2 Bln Splats/s !☆39Updated 9 years ago
- A free, header-only C++ swarming (flocking) library for real-time applications☆135Updated 5 years ago
- A terrain generator, meant to generate massive-scale maps for fantasy game use☆19Updated 13 years ago
- Regrowth Studios Vorb Engine☆65Updated 4 years ago
- V2 of dual polygon-triangle mesh code used in redblobgames's projects from 2017 to 2022. V3 (not here) used from 2023 onwards.☆64Updated 8 months ago
- ☆17Updated 8 years ago
- Procedural Plate Tectonics using Clustered Convection☆22Updated 2 years ago
- Procedurally generates 3D voronoi polygon islands.☆21Updated 8 years ago
- A world synthesizer.☆22Updated 10 years ago
- One week experiment: learn how to procedurally generate maps on a sphere. Code is messy but it runs.☆145Updated 4 months ago