Procedural city generation demo
☆250Apr 8, 2026Updated 4 months ago
Alternatives and similar repositories for citygen
Users that are interested in citygen are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Information about procedural city generation☆175Nov 12, 2020Updated 5 years ago
- Procedural city generation algorithm implemented in Godot 3 using GDScript.☆66Oct 24, 2021Updated 4 years ago
- Procedural City Generation program implemented in Python and Visualized with Blender.☆594Jan 12, 2023Updated 3 years ago
- ProcGen American City Maps☆1,418May 9, 2024Updated 2 years ago
- master thesis☆648Jun 19, 2020Updated 6 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- A tool for creating fantasy campaign settings, including maps, regions, flags, cities, NPCs, businesses, legends, lore and more.☆76Feb 15, 2021Updated 5 years ago
- OpenCL Plugin for Unreal Engine 4☆37May 28, 2015Updated 11 years ago
- A python script to demonstrate the usage of the "alpha model" for procedural generation of large-scale road networks☆28Aug 5, 2023Updated 3 years ago
- Road network generation tool for Unity☆94Mar 2, 2024Updated 2 years ago
- Procedural Building Generator using three.js☆45May 20, 2019Updated 7 years ago
- Plate simulation for python (wrapper of an existing C library)☆14Mar 30, 2025Updated last year
- Voxel Editor and Game in One☆46Nov 8, 2019Updated 6 years ago
- V2 of dual polygon-triangle mesh code used in redblobgames's projects from 2017 to 2022. V3 (not here) used from 2023 onwards.☆66Nov 24, 2025Updated 9 months ago
- An implementation of heightmap-based terrain generation algorithms.☆43Jun 2, 2019Updated 7 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Procedurally generated city maps☆37Jan 29, 2019Updated 7 years ago
- Procedural world game based on raycast rendering and sparse voxel octree technologies with using Vulkan API☆12May 17, 2026Updated 3 months ago
- C++ Entity Component Systems library☆24Oct 9, 2020Updated 5 years ago
- Runtime Procedural Terrain Generator for UnrealEngine☆480Dec 10, 2024Updated last year
- ☆10Mar 3, 2016Updated 10 years ago
- One week experiment: learn how to procedurally generate maps on a sphere. Code is messy but it runs.☆165Jun 6, 2026Updated 2 months ago
- Slice a MagicaVoxel project into smaller volumes☆18Nov 25, 2021Updated 4 years ago
- A tiny 2D header-only flood-fill lighting engine☆88Dec 26, 2021Updated 4 years ago
- An Unreal Engine 4 implementation of the Polygonal Map Generator for generating islands found at http://www-cs-students.stanford.edu/~ami…☆386Feb 8, 2022Updated 4 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- An implementation of Polygon Map Generator in C# for Unity☆200Aug 27, 2020Updated 6 years ago
- ☆12Oct 21, 2020Updated 5 years ago
- Algorithm for creating 3 dimensional terrain maps and their likely watercourses.☆45Oct 27, 2023Updated 2 years ago
- Procedural map generator that builds medevial towns☆30Dec 18, 2017Updated 8 years ago
- My personal collection of Houdini HDAs☆69Aug 12, 2019Updated 7 years ago
- A DOL and Stochastic LSystem parser c++☆19Feb 17, 2021Updated 5 years ago
- Pet project to learn compute shaders.☆42Nov 22, 2020Updated 5 years ago
- Procedural Terrain Generation using the GPU☆18Dec 17, 2012Updated 13 years ago
- The Random Island Generator being developed for use in The Rogue Sea.☆72Sep 16, 2014Updated 11 years ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- Common GLSL math constants (with 11 decimals) available both as ES modules strings and as GLSL files for use with glslify.☆10Jul 6, 2024Updated 2 years ago
- A program to procedurally generate spaceship sprites.☆59Nov 26, 2014Updated 11 years ago
- Implementation of Ear Cutting algorithm for Procedural Mesh in Unreal Engine 4☆10May 20, 2022Updated 4 years ago
- Hardware accelerated voxel ray marching☆40Oct 26, 2020Updated 5 years ago
- Procedural Generation☆20Nov 6, 2016Updated 9 years ago
- Implemetation of the paper "Procedural Modeling of Buildings", by Peter Wonka and Pascal Müller.☆38Jan 22, 2016Updated 10 years ago
- A thin abstraction layer to integrate Bullet and OpenSceneGraph☆14Jun 12, 2026Updated 2 months ago