t-mw / citygen
Procedural city generation demo
☆222Updated 3 years ago
Alternatives and similar repositories for citygen:
Users that are interested in citygen are comparing it to the libraries listed below
- Information about procedural city generation☆152Updated 4 years ago
- One week experiment: learn how to procedurally generate maps on a sphere. Code is messy but it runs.☆138Updated last month
- Map generator based on Voronoi Diagram and Perlin noise☆202Updated 6 years ago
- Simple C++ implementatoin of particle-based hydraulic erosion on a square grid☆107Updated 4 years ago
- A much easier-to-read port of the WFC texture generation algorithm, plus a WPF GUI for watching it in action.☆131Updated 5 years ago
- V2 of dual polygon-triangle mesh code used in redblobgames's projects from 2017 to 2022. V3 (not here) used from 2023 onwards.☆61Updated 5 months ago
- Procedural map creator☆89Updated 6 months ago
- Procedural planet generator☆122Updated 14 years ago
- Procedural 3D planet texture and 2D planet sprite generator.☆139Updated 9 years ago
- ☆222Updated 8 years ago
- Procedural world map generator☆348Updated 5 years ago
- Procedurally generated quests and stories for computer games.☆63Updated 7 years ago
- Danesh is a tool for running, analysing, tweaking, improving and understanding procedural generators. Written in Unity C#.☆59Updated 8 years ago
- Generate political maps using voronoi diagrams☆23Updated last year
- Hydraulic erosion simulation☆36Updated 4 years ago
- A simple, efficient, easily hackable C++ implementation of 3d model synthesis / wave function collapse☆209Updated 5 years ago
- This program procedurally generates gas giant cubemap textures for the game Space Nerds In Space. https://www.patreon.com/smcameron☆114Updated last month
- Hex Planet Demo/Example☆93Updated 10 years ago
- WebGL GPU landscaping and erosion☆252Updated 10 years ago
- master thesis☆625Updated 4 years ago
- Procedurally generated voxel islands☆57Updated 2 years ago
- ☆40Updated 5 years ago
- hexagonal grid relaxing☆140Updated 4 years ago
- A constraint-based random number generater for use in games☆54Updated 10 years ago
- A C#/Unity port of Andy Gainey's procedural planet generator.☆47Updated 9 years ago
- Experiments with wang-like tiles☆154Updated 3 years ago
- 1D & 2D Random noise with bicubic interpolation☆82Updated 4 years ago
- Interactive erosion in Unity☆175Updated 4 years ago
- CityGenerator is a tool for generating a setting for Fantasy Roleplaying games.☆128Updated 7 years ago
- Algorithm for creating 3 dimensional terrain maps and their likely watercourses.☆41Updated last year