t-mw / citygenView external linksLinks
Procedural city generation demo
☆240Oct 24, 2021Updated 4 years ago
Alternatives and similar repositories for citygen
Users that are interested in citygen are comparing it to the libraries listed below
Sorting:
- Information about procedural city generation☆163Nov 12, 2020Updated 5 years ago
- Procedural City Generation program implemented in Python and Visualized with Blender.☆585Jan 12, 2023Updated 3 years ago
- ProcGen American City Maps☆1,371May 9, 2024Updated last year
- master thesis☆640Jun 19, 2020Updated 5 years ago
- Voxel Editor and Game in One☆45Nov 8, 2019Updated 6 years ago
- ☆10Mar 3, 2016Updated 9 years ago
- V2 of dual polygon-triangle mesh code used in redblobgames's projects from 2017 to 2022. V3 (not here) used from 2023 onwards.☆65Nov 24, 2025Updated 2 months ago
- Town growth simulator that creates road networks☆22Apr 26, 2021Updated 4 years ago
- Plate simulation for python (wrapper of an existing C library)☆14Mar 30, 2025Updated 10 months ago
- The source code of the Medieval Fantasy City Generator☆1,802Jan 9, 2021Updated 5 years ago
- A tool for creating fantasy campaign settings, including maps, regions, flags, cities, NPCs, businesses, legends, lore and more.☆73Feb 15, 2021Updated 5 years ago
- OpenCL Plugin for Unreal Engine 4☆36May 28, 2015Updated 10 years ago
- Runtime Procedural Terrain Generator for UnrealEngine☆472Dec 10, 2024Updated last year
- A javascript & webgl voxel path tracer.☆55Feb 19, 2019Updated 6 years ago
- An implementation of heightmap-based terrain generation algorithms.☆39Jun 2, 2019Updated 6 years ago
- Infinite world using MDC☆22Oct 17, 2016Updated 9 years ago
- Procedural city generator made inside unity☆79Aug 1, 2022Updated 3 years ago
- A vector tile, terrain and city 3d model builder and CLI exporter. Consider using its fully integrated user interface at https://halfmaps…☆501May 20, 2024Updated last year
- Pet project to learn compute shaders.☆42Nov 22, 2020Updated 5 years ago
- Simple Terrain Engine in 200 Lines of Code☆33Jul 17, 2015Updated 10 years ago
- Procedural Building Generator using three.js☆42May 20, 2019Updated 6 years ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Aug 6, 2015Updated 10 years ago
- Hardware accelerated voxel ray marching☆40Oct 26, 2020Updated 5 years ago
- Complete source for my experimental voxel engine☆114Oct 9, 2017Updated 8 years ago
- Accompanying source code for my bachelor's thesis "Animated Sparse Voxel Octrees".☆46Apr 22, 2023Updated 2 years ago
- Open Source Collaboration Project for /r/VoxelGameDev☆21Sep 1, 2015Updated 10 years ago
- Splatting using OpenCL can reach more than 2 Bln Splats/s !☆39Aug 5, 2015Updated 10 years ago
- cloud rendering by Carlos Jiménez de Parga☆12Dec 19, 2024Updated last year
- A tiny 2D header-only flood-fill lighting engine☆87Dec 26, 2021Updated 4 years ago
- Civ simulator☆149Sep 1, 2016Updated 9 years ago
- Algorithm for creating 3 dimensional terrain maps and their likely watercourses.☆41Oct 27, 2023Updated 2 years ago
- Procedural Generation☆20Nov 6, 2016Updated 9 years ago
- A fork of platec http://sourceforge.net/projects/platec/☆92Nov 23, 2025Updated 2 months ago
- ☆12Oct 21, 2020Updated 5 years ago
- Common GLSL math constants (with 11 decimals) available both as ES modules strings and as GLSL files for use with glslify.☆10Jul 6, 2024Updated last year
- Implementation of Ear Cutting algorithm for Procedural Mesh in Unreal Engine 4☆10May 20, 2022Updated 3 years ago
- A thin abstraction layer to integrate Bullet and OpenSceneGraph☆14Feb 20, 2025Updated 11 months ago
- real-time ambient audio synthesizer☆11Jun 22, 2018Updated 7 years ago
- Mod SDK & loader for Gnomoria☆12Jan 26, 2026Updated 3 weeks ago