smcameron / gaseous-giganticusLinks
This program procedurally generates gas giant cubemap textures for the game Space Nerds In Space. https://www.patreon.com/smcameron
☆123Updated 10 months ago
Alternatives and similar repositories for gaseous-giganticus
Users that are interested in gaseous-giganticus are comparing it to the libraries listed below
Sorting:
- One week experiment: learn how to procedurally generate maps on a sphere. Code is messy but it runs.☆154Updated last month
- A procedural function that generates dendritic patterns and is locally computable.☆85Updated 2 years ago
- A much easier-to-read port of the WFC texture generation algorithm, plus a WPF GUI for watching it in action.☆133Updated 5 months ago
- 1D & 2D Random noise with bicubic interpolation☆82Updated 5 years ago
- hexagonal grid relaxing☆144Updated 5 years ago
- Procedural 3D planet texture and 2D planet sprite generator.☆145Updated 9 years ago
- Procedural city generation demo☆238Updated 4 years ago
- Simple C++ implementatoin of particle-based hydraulic erosion on a square grid☆119Updated 5 years ago
- ☆354Updated 7 years ago
- Procedural map creator☆102Updated last year
- Model synthesis is a technique for generating 2D and 3D shapes from examples.☆195Updated last year
- Simple GUI for Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics.☆55Updated 6 years ago
- Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation☆78Updated 2 years ago
- A procedural generation software for automating 2D/3D content creation.☆163Updated 3 months ago
- An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion☆54Updated 6 months ago
- Procedural generation of galaxies☆99Updated 6 years ago
- Repository for magica voxel shaders.☆124Updated 3 years ago
- About math, programming and procedural generation☆124Updated 3 years ago
- ☆226Updated 9 years ago
- Demo of hydraulic erosion☆107Updated 6 years ago
- Automatically exported from code.google.com/p/accidental-noise-library☆81Updated 3 years ago
- Layer-based infinite procedural generation☆422Updated last year
- Node-Oriented Procedural Engine☆36Updated last year
- Information about procedural city generation☆158Updated 5 years ago
- GPU Terrain generator and erosion simulator☆45Updated 11 months ago
- ☆118Updated 3 years ago
- A simple, efficient, easily hackable C++ implementation of 3d model synthesis / wave function collapse☆211Updated 6 years ago
- The Real-Time World Generation projekt aims to provide a tool for world/terrain generation based on prozedural algorithmes and cellular a…☆58Updated 6 years ago
- Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.☆304Updated 2 years ago
- TexGraph public folder content with nodes json descriptors and shaders.☆152Updated 3 years ago