mxgmn / ConvChain
Bitmap generation from a single example with convolutions and MCMC
☆742Updated 2 years ago
Related projects ⓘ
Alternatives and complementary repositories for ConvChain
- Texture synthesis from examples☆961Updated 2 years ago
- Oisín: Wave Function Collapse for poetry☆244Updated 7 years ago
- An implementation of Wave Function Collapse with a focus on performance.☆399Updated 3 weeks ago
- A simple, efficient, easily hackable C++ implementation of 3d model synthesis / wave function collapse☆208Updated 5 years ago
- A fantasy map generator based on Martin O'Leary's "Generating fantasy map" notes☆696Updated 4 years ago
- A much easier-to-read port of the WFC texture generation algorithm, plus a WPF GUI for watching it in action.☆130Updated 5 years ago
- A C++ port of Wave Function Collapse Tiling☆325Updated last year
- DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other …☆466Updated 6 months ago
- World generator using simulation of plates, rain shadow, erosion, etc.☆992Updated 3 months ago
- A mostly javascript-centric resource / links list on procedural content generation (PCG).☆269Updated 4 years ago
- Successors to OpenSimplex Noise, plus updated OpenSimplex.☆569Updated 9 months ago
- Javascript port of https://github.com/mxgmn/WaveFunctionCollapse☆492Updated last year
- Map generator based on Voronoi Diagram and Perlin noise☆196Updated 6 years ago
- General Purpose Goal Oriented Action Planning☆564Updated 8 months ago
- Map generator for games. Generates island maps with a focus on mountains, rivers, coastlines.☆1,308Updated 7 years ago
- C++ SIMD Noise Library☆609Updated 3 years ago
- Civ simulator☆141Updated 8 years ago
- Voxel Quest Isometric Small (No Large Files)☆281Updated 8 years ago
- A simple cross-platform dialogue graph editor.☆340Updated 8 years ago
- Immersive first-person parkour in a surreal, physics-driven voxel world.☆567Updated 2 years ago
- ☆911Updated 9 years ago
- Experiments with wang-like tiles☆154Updated 2 years ago
- ☆288Updated 7 months ago
- The Wavefunction Collapse Algorithm explained very clearly☆288Updated 2 years ago
- Generates isometric pixel art from MagicaVoxel .vox files☆343Updated 2 years ago
- Exploring peripheral vision in games (using Quake)☆689Updated 6 years ago
- Three Ways of Generating Terrain with Erosion Features☆813Updated last year
- About math, programming and procedural generation☆115Updated 2 years ago
- ☆309Updated 4 years ago
- Kisrhombille geometry classes and methods☆298Updated 6 years ago