Transvoxel implementation in C# for XNA
☆77Jul 16, 2019Updated 6 years ago
Alternatives and similar repositories for Transvoxel-XNA
Users that are interested in Transvoxel-XNA are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Final Project for CSC 572 at Cal Poly. Spring 2017. The Transvoxel Algorithm.☆18Apr 3, 2018Updated 8 years ago
- voxel Terrain using marching cubes and transvoxel☆112Jun 5, 2017Updated 8 years ago
- Voxels Library - C++ library for voxel manipulation and polygonization☆300Jul 9, 2016Updated 9 years ago
- A Dual Contouring Example using C# and Unity3D☆48May 14, 2015Updated 10 years ago
- A rework of my old transvoxel implementation with lot of improvements.☆16Apr 18, 2019Updated 7 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Sample for the Voxels library☆38May 13, 2014Updated 11 years ago
- An implementation of the Dual Contouring algorithm based on the reference code☆172Sep 27, 2016Updated 9 years ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Aug 6, 2015Updated 10 years ago
- Fast (er) implementation of dual contouring which avoids the octree☆168May 30, 2017Updated 8 years ago
- Procedural Terrain Generation using the GPU☆18Dec 17, 2012Updated 13 years ago
- ☆18Jun 26, 2015Updated 10 years ago
- Nick Gildea Dual Contouring Java LWJGL implementation☆19Oct 11, 2024Updated last year
- OSMC 算法 SMC算法 MC算法对比 Sample Code☆10Mar 17, 2014Updated 12 years ago
- Quick Voxel Terrain Engine for Unity☆96Feb 18, 2017Updated 9 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- VoxelEngine with destruction physics for Unity☆21Apr 30, 2025Updated last year
- Isosurface extraction using largely undiscovered techniques.☆143Mar 7, 2018Updated 8 years ago
- Code and examples for 0fps blog☆27Jan 14, 2012Updated 14 years ago
- Dual Contoruing implemented in C++☆99Apr 9, 2019Updated 7 years ago
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆71Jul 9, 2014Updated 11 years ago
- ☆226Nov 21, 2016Updated 9 years ago
- ☆24Nov 23, 2012Updated 13 years ago
- Marching Cubes using DX11 geometry shaders in Unity 4 and 5☆46Apr 27, 2017Updated 9 years ago
- This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computin…☆43Jan 15, 2017Updated 9 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Yet another attempt at making a fast massive level-of-detail voxel engine, but this time with usable results!☆383Aug 6, 2021Updated 4 years ago
- RayTracer with URP☆19Oct 10, 2020Updated 5 years ago
- A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard sha…☆25Mar 25, 2015Updated 11 years ago
- An experimental non-gpu 3d voxel engine.☆46Apr 23, 2026Updated last week
- Basic sample for starting with WebGPU development.☆13Jul 17, 2023Updated 2 years ago
- A C++ physics simulation library with automatic derivatives and multiple solvers such as XPBD, Vertex Block Descent or Newton Backward Eu…☆23Mar 18, 2026Updated last month
- ☆14Jul 5, 2017Updated 8 years ago
- JME3 Cubes plugin re-write. All code not specifically detailed otherwise is licensed under MIT. Originally based on: https://github.c…☆16Oct 19, 2015Updated 10 years ago
- Force Field VFX That Absorbs Shockwave☆12Apr 4, 2020Updated 6 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- (Unity) Applying .cube LUT using Shader Graph☆34Dec 18, 2022Updated 3 years ago
- HLSL GPU ray tracer utilizing a BVH tree as an acceleration structure☆18Sep 5, 2019Updated 6 years ago
- Functional Behavior Tree Design Pattern: simple, fast, debug-friendly, and memory-efficient behavior tree in C#/Unity☆20Aug 30, 2025Updated 8 months ago
- Texture Atlas Generator is a pipeline tool for generating texture atlases, atlas data files and image fonts for use in apps and games.☆19Jul 22, 2013Updated 12 years ago
- Unity Procedural Animation solution based on Ubisoft IK Rig and David Rosen's Overgrowth☆11Jun 24, 2021Updated 4 years ago
- Master - Microsoft .NET C# XNA Quake 2 Renderer v1.1☆13Sep 7, 2013Updated 12 years ago
- Perlin style noise sped up with SIMD instructions☆56May 7, 2020Updated 5 years ago