BorisTheBrave / DeBroglieLinks
DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
☆503Updated last month
Alternatives and similar repositories for DeBroglie
Users that are interested in DeBroglie are comparing it to the libraries listed below
Sorting:
- Configurable procedural layout generator☆352Updated last year
- C# Grid Library☆206Updated this week
- ☆320Updated 5 years ago
- Layer-based infinite procedural generation☆424Updated last year
- FastNoise C# Version☆370Updated 5 years ago
- This demo project showcases dynamic walls whose sides adapt to the environment used in canceled game: Pelagos: Rise of Greece.☆276Updated 5 years ago
- Work in progress prototype for the Chisel Level Editor, for Unity☆498Updated last year
- Procedural world map generator☆363Updated 6 years ago
- Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler☆597Updated 4 years ago
- Voronoi Diagram C# Implementation☆261Updated 2 years ago
- A simple HTN planner based around the principles of the Builder pattern.☆417Updated 2 months ago
- A dungeon generator for Unity☆486Updated 8 years ago
- A full-featured editor for working with Utility-based AI☆288Updated 7 years ago
- Marching cubes in Unity☆515Updated 2 years ago
- Terrain voxel engine with the use of Marching Cubes implemented in Unity 2020.3.17f1 (LTS).☆371Updated 3 years ago
- DarkConfig is a configuration library for games which supports fast and expressive iteration☆162Updated last year
- Realtime-CSG, CSG level editor for Unity☆946Updated 6 months ago
- Cellular Automaton 2D Liquid Simulator for Unity☆514Updated 5 years ago
- GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain.☆343Updated 3 years ago
- Spaceship flight in a similar style to Freelancer☆293Updated 6 years ago
- Fast Delaunay triangulation of 2D points implemented in C#.☆483Updated 11 months ago
- A designer-friendly, editor-driven Unity3D framework for connecting data and events.☆276Updated 6 years ago
- Implementation of wave function collapse approach for Unity in 3d space☆227Updated 3 years ago
- .NET / Unity library for creating Voronoi Diagrams☆66Updated 3 weeks ago
- Hull, Delaunay and Voronoi algorithms in Unity☆427Updated 4 years ago
- 2D Water Shader made in HLSL in Unity based on water effect from the game Kingdom☆182Updated 5 years ago
- Ray marching sandbox☆360Updated 4 years ago
- An aseprite-file importer for unity written in C#, built upon the experimental AssetImporter API☆325Updated last year
- The plant simulation from Cloud Gardens as a Unity package for level design.☆264Updated 3 months ago
- C# implementation of the Bowyer–Watson algorithm for Delaunay triangulation☆196Updated 4 years ago