BorisTheBrave / DeBroglieLinks
DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
☆500Updated last year
Alternatives and similar repositories for DeBroglie
Users that are interested in DeBroglie are comparing it to the libraries listed below
Sorting:
- ☆319Updated 5 years ago
- C# Grid Library☆197Updated this week
- Configurable procedural layout generator☆350Updated last year
- FastNoise C# Version☆370Updated 5 years ago
- Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler☆586Updated 4 years ago
- Voronoi Diagram C# Implementation☆261Updated 2 years ago
- A simple HTN planner based around the principles of the Builder pattern.☆410Updated last month
- Layer-based infinite procedural generation☆423Updated last year
- Work in progress prototype for the Chisel Level Editor, for Unity☆498Updated last year
- This demo project showcases dynamic walls whose sides adapt to the environment used in canceled game: Pelagos: Rise of Greece.☆276Updated 5 years ago
- Procedural world map generator☆360Updated 6 years ago
- Terrain voxel engine with the use of Marching Cubes implemented in Unity 2020.3.17f1 (LTS).☆368Updated 3 years ago
- Implementation of wave function collapse approach for Unity in 3d space☆226Updated 3 years ago
- Spaceship flight in a similar style to Freelancer☆290Updated 6 years ago
- GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain.☆337Updated 3 years ago
- A designer-friendly, editor-driven Unity3D framework for connecting data and events.☆276Updated 6 years ago
- A dungeon generator for Unity☆486Updated 8 years ago
- Cellular Automaton 2D Liquid Simulator for Unity☆511Updated 5 years ago
- Fast Delaunay triangulation of 2D points implemented in C#.☆478Updated 10 months ago
- Hull, Delaunay and Voronoi algorithms in Unity☆427Updated 3 years ago
- DarkConfig is a configuration library for games which supports fast and expressive iteration☆163Updated last year
- A generic collection for selecting random elements by weight in O(1) in C#☆188Updated last year
- Marching cubes in Unity☆512Updated 2 years ago
- 2D Water Shader made in HLSL in Unity based on water effect from the game Kingdom☆182Updated 5 years ago
- Simple examples of noise algorithms in Unity☆141Updated 3 years ago
- An alternative animator for Unity tailored for traditional animation☆514Updated 2 years ago
- A Unity package to make runtime procedural mesh generation more flexible.☆373Updated 2 years ago
- Ray marching sandbox☆358Updated 4 years ago
- .NET / Unity library for creating Voronoi Diagrams☆64Updated last year
- A full-featured editor for working with Utility-based AI☆285Updated 7 years ago