BorisTheBrave / DeBroglieLinks
DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
☆495Updated 8 months ago
Alternatives and similar repositories for DeBroglie
Users that are interested in DeBroglie are comparing it to the libraries listed below
Sorting:
- ☆318Updated 4 years ago
- C# Grid Library☆180Updated 3 weeks ago
- Layer-based infinite procedural generation☆408Updated 7 months ago
- Configurable procedural layout generator☆342Updated last year
- Voronoi Diagram C# Implementation☆259Updated last year
- Work in progress prototype for the Chisel Level Editor, for Unity☆499Updated 10 months ago
- This demo project showcases dynamic walls whose sides adapt to the environment used in canceled game: Pelagos: Rise of Greece.☆279Updated 5 years ago
- Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler☆579Updated 3 years ago
- FastNoise C# Version☆372Updated 4 years ago
- A simple HTN planner based around the principles of the Builder pattern.☆386Updated 3 months ago
- Terrain voxel engine with the use of Marching Cubes implemented in Unity 2020.3.17f1 (LTS).☆356Updated 2 years ago
- ☆117Updated 3 years ago
- A dungeon generator for Unity☆482Updated 8 years ago
- Procedural world map generator☆355Updated 6 years ago
- Implementation of wave function collapse approach for Unity in 3d space☆223Updated 3 years ago
- Realtime-CSG, CSG level editor for Unity☆891Updated 2 weeks ago
- Spaceship flight in a similar style to Freelancer☆286Updated 6 years ago
- WFC (Wave Function Collapse) with Unity☆334Updated 3 years ago
- Fast Delaunay triangulation of 2D points implemented in C#.☆461Updated 5 months ago
- Coherent noise library for Unity, a port of LibNoise. NOTE: I'm not actively maintaining or developing the project.☆432Updated 3 years ago
- Ray marching sandbox☆354Updated 4 years ago
- A designer-friendly, editor-driven Unity3D framework for connecting data and events.☆275Updated 5 years ago
- A full-featured editor for working with Utility-based AI☆279Updated 6 years ago
- Cellular Automaton 2D Liquid Simulator for Unity☆508Updated 4 years ago
- Marching cubes in Unity☆491Updated 2 years ago
- A character focused Toon Shader for Unity using Shader Graph.☆456Updated 5 years ago
- 2D Water Shader made in HLSL in Unity based on water effect from the game Kingdom☆178Updated 4 years ago
- Arcade vehicle physics for Unity☆437Updated 4 years ago
- Modified Shader Graph package implementing Procedural Stochastic Texturing☆602Updated 6 years ago
- Hull, Delaunay and Voronoi algorithms in Unity☆428Updated 3 years ago