DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
☆511Dec 21, 2025Updated 5 months ago
Alternatives and similar repositories for DeBroglie
Users that are interested in DeBroglie are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- C# Grid Library☆217May 17, 2026Updated last week
- ☆320Nov 5, 2020Updated 5 years ago
- Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics☆25,068Mar 22, 2026Updated 2 months ago
- Contains a Unity demo showing off how to use Sylves☆16Feb 5, 2023Updated 3 years ago
- WFC (Wave Function Collapse) with Unity☆342Oct 30, 2021Updated 4 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Walk through an infinite, procedurally generated city☆4,847Mar 28, 2021Updated 5 years ago
- A C# library for modular functions and actions, heavily inspired by Inform 7's rulebooks☆29Nov 13, 2024Updated last year
- .NET / Unity library for creating Voronoi Diagrams☆67Jan 5, 2026Updated 4 months ago
- Implementation of wave function collapse approach for Unity in 3d space☆228Jun 21, 2022Updated 3 years ago
- Hull, Delaunay and Voronoi algorithms in Unity☆424Jan 14, 2022Updated 4 years ago
- Generate larger voxel models from simple voxel input, based on Model Synthesis and the WFC algorithm☆69Dec 9, 2017Updated 8 years ago
- Fast Delaunay triangulation of 2D points implemented in C#.☆492Feb 10, 2025Updated last year
- Generates random tile-based paths with a simple novel algorithm☆68Mar 20, 2022Updated 4 years ago
- 2D Wave Function Collapse as Blender Plugin☆41Oct 13, 2021Updated 4 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Wave Function Collapse and Growing Neural Grids combined!☆61Mar 21, 2020Updated 6 years ago
- Procedural generation library for Unity☆2,883Apr 4, 2024Updated 2 years ago
- A collection of some of the neat math and physics tricks that I've collected over the last few years.☆4,726Aug 24, 2024Updated last year
- The project provides a helper class for detection and notification about lost unreliable packets.☆13Jun 3, 2019Updated 6 years ago
- A high performance graphics utility to update textures from native plugins.☆22Feb 16, 2023Updated 3 years ago
- A Delaunay/Voronoi library for Unity, and a simple destruction effect☆833Aug 28, 2023Updated 2 years ago
- A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time☆3,642Oct 4, 2024Updated last year
- Javascript/WebGL2 port of https://github.com/mxgmn/ConvChain☆30Mar 22, 2019Updated 7 years ago
- Based on the Unite Austin 2017 talk by Ryan Hipple. This version allows you to have instanced objects as well.☆15Jul 5, 2021Updated 4 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Raymarching Shader Generator in Unity☆1,407Jul 30, 2022Updated 3 years ago
- Make transitions look nicer with non-linear interpolation☆48Mar 3, 2024Updated 2 years ago
- Tutorial files for implementing Wave Function Collapse using tilemaps in unity.☆74May 12, 2022Updated 4 years ago
- Layer-based infinite procedural generation☆443Dec 7, 2024Updated last year
- Unity asset to draw all built-in gizmos in the Unity Debug way☆141Nov 20, 2020Updated 5 years ago
- Documentation for the MarkovJunior project, by Maxim Gumin☆26Jun 28, 2022Updated 3 years ago
- Modified version of the WFC algorithm that generates cyclic paths around obstacles☆19Jun 12, 2024Updated last year
- Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, pol…☆1,460Jun 18, 2024Updated last year
- An implementation of Wave Function Collapse with a focus on performance.☆433Oct 19, 2024Updated last year
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Graphy is the ultimate, easy to use, feature packed FPS counter, stats monitor and debugger for your Unity project.☆2,877Jun 4, 2024Updated last year
- Road network generation tool for Unity☆93Mar 2, 2024Updated 2 years ago
- Generic C# GOAP (Goal Oriented Action Planning) library with Unity3d examples☆1,105Apr 21, 2026Updated last month
- A pre-calculated Portal visibility system for Unity.☆144Nov 17, 2018Updated 7 years ago
- Unity Node Editor: Lets you view and edit node graphs inside Unity☆3,721Aug 26, 2024Updated last year
- Pattern and helpers for writing Unity Burst jobs as generic Functions/Actions.☆41Mar 5, 2019Updated 7 years ago
- WaveFunctionCollapse on graphs☆64Dec 9, 2020Updated 5 years ago