hanseuljun / kinect-to-hololensLinks
Kinect to Hololens in real-time
☆38Updated 4 years ago
Alternatives and similar repositories for kinect-to-hololens
Users that are interested in kinect-to-hololens are comparing it to the libraries listed below
Sorting:
- Depth Stream Compression using RVL and Temporal RVL☆39Updated 5 years ago
- ≈20x depth compression☆24Updated 5 years ago
- Zdepth :: Streaming Depth Compressor in C++ for Azure Kinect DK☆106Updated this week
- SLAM simulation in Unity 3D☆19Updated 9 years ago
- Open Source Sensor Stream Server and Client for Digitizing Reality☆72Updated 9 months ago
- ☆118Updated 4 years ago
- Head-Mounted Display Calibration Toolbox (including Direct Linear Transform and eye localibation-based methods)☆19Updated 9 years ago
- Integration of Intel RealSense depth cameras with the Oculus Quest standalone VR headset usng Unity☆61Updated 5 years ago
- A calibration method for AR headsets.☆12Updated 7 years ago
- An OptiTrack NatNet direct Unity c# client. (No plug-in, no dll, no intermediate server)☆22Updated 9 years ago
- ☆35Updated 4 years ago
- Azure Kinect DK samples for Unity.☆14Updated 6 years ago
- Simple Volumetric Video capture & AR visualizer☆46Updated last year
- Unity plugin for real-time mesh reconstruction with an RGBD camera.☆32Updated 4 years ago
- ☆52Updated 11 years ago
- Video and point cloud streaming over custom UDP protocol with hardware decoding (Unity example)☆53Updated 4 years ago
- Lossy version of Zdepth using video encoders☆41Updated 6 years ago
- Sample Program for Azure Kinect Sensor SDK and Azure Kinect Body Tracking SDK☆65Updated 4 years ago
- The MS Azure Kinect kinfu example, with dlls compiled for Windows x64 (to save us all the trouble of wrangling its 25GB of dependencies f…☆34Updated 5 years ago
- This is the Unity package for COLIBRI VR, the Core Open Lab on Image-Based Rendering Innovation for Virtual Reality.☆53Updated 5 years ago
- Azure Kinect multi-camera secure network capture/record/replay☆77Updated 4 years ago
- PointCloudExplorer is an experimental project using point cloud data on Unity.☆115Updated 4 years ago
- Developement of an interface and demo between ViSP and Unity engine☆25Updated 4 years ago
- fast-depthで深度推定した結果をHoloLensで表示してみる☆12Updated 6 years ago
- ☆65Updated 5 months ago
- Instructions to Run Azure For Kinect on Jetson Nano☆56Updated 5 years ago
- Kinect Azure DK Grabber of PCL (Point Cloud Library).☆79Updated 6 years ago
- MIREVI MotionHub (MMH) is a middleware for merging body tracking data from different systems into one coordinate space in real-time in or…☆37Updated last year
- Unity prefabs for UDP communication between HoloLens and arbitrary machines☆19Updated 6 years ago
- Unofficial Extension of RealSense Unity Wrapper (Unity/C#, Computer Vision)☆34Updated 7 years ago