HelliceSaouli / Light_Estimation_From_phtographs
Estimate light from photographs using spherical harmonic and other methode
☆12Updated 5 years ago
Alternatives and similar repositories for Light_Estimation_From_phtographs:
Users that are interested in Light_Estimation_From_phtographs are comparing it to the libraries listed below
- This is an implementation of Michael Zollhöfer's 'Reconstruction of Personalized Avatars' work, recreating an input face from a Kinect sc…☆14Updated 8 years ago
- ☆22Updated 9 years ago
- non-rigid iterative closest point☆32Updated 3 years ago
- A cage-based deformation for meshes in 2D.☆13Updated 6 years ago
- A inverse kinematics library☆13Updated 10 years ago
- Based on Benedict Brown's paper "Global Non-Rigid Alignment of 3D Laser Scans"☆23Updated 10 years ago
- Online Generative Model Personalization for Hand Tracking☆18Updated 7 years ago
- Blend shape facial animation☆51Updated 2 years ago
- Prototype implementation of DynamicFusion☆21Updated 9 years ago
- A very simple implement for the first step of deformation transfer that might be used in my later reconstruction work.☆18Updated 11 years ago
- as-rigid-as-possible surface deformation☆39Updated 9 years ago
- Activity-centric Scene Synthesis for Functional 3D Scene Modeling☆16Updated 9 years ago
- ☆16Updated 4 years ago
- Gradient-Domain Processing within a Texture Atlas☆72Updated last week
- As-Rigid-As-Possible 2D Shape Manipulation☆29Updated 6 years ago
- Nonrigid Iterative Closest Point Algorithm☆10Updated 9 years ago
- Gradient domain processing for signals (and geometry) on meshes☆36Updated 2 weeks ago
- 3D topology blending tool☆26Updated 10 years ago
- code for simple OpenGL point-based (surfels) rendering of point clouds.☆20Updated 11 years ago
- Face fitting and two applications of this.☆10Updated 6 years ago
- auto UV mapping for triangular mesh☆40Updated 8 years ago
- VirtualRig: an interactive 3D tool for rigging and skinning 3D characters from motion capture data, where the resulting animation and sk…☆24Updated 2 years ago
- A image processing project that produces face morphing videos☆11Updated 9 years ago
- SMASH: Physics-guided Reconstruction of Collisions from Videos, SIGGRAPH Asia 2016☆11Updated 7 years ago
- CUDA implementation of the paper "Depth Super-Resolution Meets Uncalibrated Photometric Stereo"☆33Updated 7 years ago
- ☆26Updated 7 years ago
- Dense 3D reconstruction from a single moving camera☆23Updated 5 years ago
- A real-time 3D human facial reconstruction application with a Windows-side software and a Linux-side service.☆12Updated 8 years ago
- A C++ implementation of "Image Smoothing via L0 Gradient Minimization"☆54Updated 6 years ago
- Online Motion Retargeting☆14Updated 12 years ago