gszauer / GamePhysicsCookbookLinks
Source code for Game Physics Cookbook
☆991Updated 4 years ago
Alternatives and similar repositories for GamePhysicsCookbook
Users that are interested in GamePhysicsCookbook are comparing it to the libraries listed below
Sorting:
- OpenGL C++ Graphics Engine☆963Updated 7 years ago
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,454Updated 3 years ago
- A Vulkan renderer written from scratch on stream☆1,505Updated last week
- Software rendering engine with PBR. Built from scratch on C++.☆667Updated 4 years ago
- Lightweight and Simple 3D Open Source Physics Engine in C++☆957Updated 4 years ago
- Lightweight open source FBX importer☆1,225Updated 5 months ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,444Updated 3 years ago
- Open source c++ skeletal animation library and toolset☆2,577Updated 3 weeks ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,476Updated 2 years ago
- Immediate mode rendering and 3d gizmos.☆1,239Updated last month
- Graphic Engine & Game Engine lists☆2,112Updated this week
- A guide to using modern OpenGL functions.☆1,293Updated 3 years ago
- Cross-platform game engine with Vulkan backend☆1,036Updated 9 months ago
- Open source C++ physics engine library in 3D☆1,624Updated 2 months ago
- Cross-Platform C++ 2D/3D game engine☆1,386Updated last week
- My personal Vulkan renderer☆1,695Updated last week
- A game engine with an emphasis on real-time cutting-edge solutions☆2,449Updated this week
- Single-file glTF 2.0 loader and writer written in C99☆1,597Updated 2 weeks ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆833Updated 4 months ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆889Updated last week
- An OpenGL 4 and C++ program which renders a procedural scene.☆725Updated 3 weeks ago
- A small 2D physics engine☆945Updated 5 years ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,057Updated last month
- 3D Graphics Rendering Cookbook, published by Packt.☆1,055Updated 4 months ago
- Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14☆791Updated last year
- OpenGL sample for shader-based occlusion culling☆547Updated last year
- Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal☆2,312Updated 2 weeks ago
- The Physics engine that accompanies the book "Game Physics Engine Design"☆1,007Updated last year
- AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more☆1,464Updated last week
- Lightweight, multi-platform, data-oriented game engine.☆905Updated last year