gszauer / GamePhysicsCookbookLinks
Source code for Game Physics Cookbook
☆1,042Updated 5 years ago
Alternatives and similar repositories for GamePhysicsCookbook
Users that are interested in GamePhysicsCookbook are comparing it to the libraries listed below
Sorting:
- OpenGL C++ Graphics Engine☆1,005Updated 7 years ago
- The Physics engine that accompanies the book "Game Physics Engine Design"☆1,053Updated 2 years ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,478Updated 4 years ago
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,511Updated 3 years ago
- Software rendering engine with PBR. Built from scratch on C++.☆717Updated 4 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,504Updated 2 years ago
- Lightweight and Simple 3D Open Source Physics Engine in C++☆970Updated 4 years ago
- A Vulkan renderer written from scratch on stream☆1,614Updated this week
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆954Updated 6 months ago
- An OpenGL 4 and C++ program which renders a procedural scene.☆820Updated 7 months ago
- Lightweight open source FBX importer☆1,281Updated 3 months ago
- AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more☆1,527Updated last week
- Open source C++ physics engine library in 3D☆1,689Updated 8 months ago
- Immediate mode rendering and 3d gizmos.☆1,275Updated 2 months ago
- 3D Graphics Rendering Cookbook, published by Packt.☆1,086Updated last month
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆889Updated 4 months ago
- Open source c++ skeletal animation library and toolset☆2,728Updated last month
- Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14☆799Updated last year
- A small 2D physics engine☆986Updated 5 years ago
- OpenGL sample for shader-based occlusion culling☆560Updated last year
- Cross-platform game engine with Vulkan backend☆1,039Updated last year
- A game engine with an emphasis on real-time cutting-edge solutions☆2,790Updated this week
- GPU-based Forward+ renderer☆546Updated 5 years ago
- Graphic Engine & Game Engine lists☆2,211Updated this week
- My personal Vulkan renderer☆1,797Updated this week
- A simple realtime graphics playground for experimentations.☆565Updated 3 months ago
- A rendergraph-based graphical framework for Vulkan☆780Updated 5 months ago
- Yet Another Vulkan Engine☆496Updated this week
- This repository is intended to be used as a code repository for learning DirectX 12.☆652Updated 3 weeks ago
- Introductory guide to vulkan.☆1,209Updated last month