Source code for Game Physics Cookbook
☆1,066Dec 5, 2020Updated 5 years ago
Alternatives and similar repositories for GamePhysicsCookbook
Users that are interested in GamePhysicsCookbook are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,529Mar 24, 2023Updated 3 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆1,020May 25, 2025Updated last year
- 3D engine with modern graphics☆7,047Updated this week
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,504Oct 30, 2021Updated 4 years ago
- Graphic Engine & Game Engine lists☆2,244May 18, 2026Updated last week
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- The Physics engine that accompanies the book "Game Physics Engine Design"☆1,094Sep 25, 2023Updated 2 years ago
- Immediate mode rendering and 3d gizmos.☆1,292Sep 14, 2025Updated 8 months ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆836Dec 8, 2025Updated 5 months ago
- A small data-oriented and SIMD-optimized 3D rigid body physics library.☆272Jul 15, 2017Updated 8 years ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆987Aug 7, 2025Updated 9 months ago
- An OpenGL 4 and C++ program which renders a procedural scene.☆878May 11, 2025Updated last year
- 3D C++ Game Engine - yet another open source game engine☆3,812May 18, 2026Updated last week
- Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui☆3,910May 16, 2026Updated last week
- OpenGL sample for shader-based occlusion culling☆559Jan 17, 2024Updated 2 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- GPU Texture Baking Tool☆118Dec 21, 2018Updated 7 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆691Nov 11, 2024Updated last year
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆921Jul 15, 2025Updated 10 months ago
- Lightweight and Simple 3D Open Source Physics Engine in C++☆991May 9, 2021Updated 5 years ago
- Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14☆801Jan 21, 2026Updated 4 months ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆755May 10, 2024Updated 2 years ago
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,081Mar 13, 2024Updated 2 years ago
- A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a…☆3,038Updated this week
- An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC☆478Jun 17, 2018Updated 7 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆244Jan 31, 2023Updated 3 years ago
- Open source c++ skeletal animation library and toolset☆2,834Updated this week
- Mesh optimization library that makes meshes smaller and faster to render☆7,674Updated this week
- Open source C++ physics engine library in 3D☆1,745Mar 28, 2025Updated last year
- Lightweight open source FBX importer☆1,323May 16, 2026Updated last week
- Cross-platform game engine with Vulkan backend☆1,036May 19, 2026Updated last week
- AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more☆1,584Updated this week
- Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics☆2,914Feb 21, 2024Updated 2 years ago
- NanoRT, single header only modern ray tracing kernel.☆1,119Oct 1, 2025Updated 7 months ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- ☆478Oct 13, 2022Updated 3 years ago
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,035May 6, 2021Updated 5 years ago
- Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping☆750Oct 19, 2025Updated 7 months ago
- Lina Engine is an open-source , modular, tiny and fast C++ game engine, aimed to develop 3D desktop games.☆895Oct 8, 2025Updated 7 months ago
- A Vulkan renderer written from scratch on stream☆1,728Updated this week
- A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indir…☆657Feb 14, 2026Updated 3 months ago
- Personal hobby project to experiment with various rendering techniques.☆788Apr 19, 2026Updated last month