gszauer / GamePhysicsCookbook
Source code for Game Physics Cookbook
☆851Updated 3 years ago
Related projects: ⓘ
- Lightweight and Simple 3D Open Source Physics Engine in C++☆921Updated 3 years ago
- A game engine with an emphasis on real-time cutting-edge solutions☆2,090Updated this week
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,159Updated 2 years ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,364Updated 2 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,430Updated last year
- Open source C++ physics engine library in 3D☆1,505Updated this week
- Software rendering engine with PBR. Built from scratch on C++.☆606Updated 3 years ago
- A Vulkan renderer written from scratch on stream☆1,263Updated 2 weeks ago
- The Physics engine that accompanies the book "Game Physics Engine Design"☆927Updated 11 months ago
- C++ Game Engine and Editor☆965Updated 3 months ago
- OpenGL C++ Graphics Engine☆914Updated 6 years ago
- Open source c++ skeletal animation library and toolset☆2,413Updated last month
- Cross-platform game engine with Vulkan backend☆1,021Updated 2 weeks ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆788Updated 4 months ago
- My personal Vulkan renderer☆1,549Updated this week
- 3D Procedural Game Engine Using OpenGL☆1,159Updated this week
- Graphic Engine & Game Engine lists☆1,915Updated last week
- An OpenGL 4 and C++ program which renders a procedural scene.☆626Updated 2 years ago
- AnKi 3D Engine - Vulkan backend, modern renderer, scripting, physics and more☆1,299Updated last week
- Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14☆775Updated 6 months ago
- Cross-Platform C++ 2D/3D game engine☆1,252Updated this week
- Immediate mode rendering and 3d gizmos.☆1,175Updated last year
- A collection of open source c/c++ libraries for gamedev☆1,413Updated 4 months ago
- Lightweight open source FBX importer☆1,131Updated last month
- ☆566Updated this week
- Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui☆3,116Updated last month
- Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)☆1,065Updated last year
- OpenGL sample for shader-based occlusion culling☆528Updated 8 months ago
- This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".☆909Updated last year
- A guide to using modern OpenGL functions.☆1,125Updated 2 years ago