Raikiri / LegitEngine
A rendergraph-based graphical framework for Vulkan
☆722Updated 2 years ago
Alternatives and similar repositories for LegitEngine:
Users that are interested in LegitEngine are comparing it to the libraries listed below
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆851Updated last week
- Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping☆676Updated last year
- DirectX 12 Renderer☆345Updated 3 years ago
- Personal hobby project to experiment with various rendering techniques.☆599Updated 2 weeks ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆872Updated 11 months ago
- A Vulkan renderer written from scratch on stream☆1,479Updated this week
- Advanced Vulkan rendering engine prototype☆601Updated 10 months ago
- Rendergraph-based DirectX12 graphics engine☆480Updated last week
- ☆1,168Updated last week
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆759Updated last week
- Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Incl…☆423Updated 9 months ago
- vuk - A rendergraph-based abstraction for Vulkan☆508Updated this week
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆760Updated last year
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆625Updated 5 months ago
- Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support☆650Updated last week
- GPU-based Forward+ renderer☆517Updated 5 years ago
- Clustered shading implementation with bgfx☆450Updated 2 years ago
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆999Updated last year
- ☆608Updated 2 months ago
- OpenGL sample for shader-based occlusion culling☆547Updated last year
- Yet Another Vulkan Engine☆476Updated 3 weeks ago
- D3D12 Rendering Engine☆395Updated 2 years ago
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆328Updated this week
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆769Updated 2 months ago
- Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android☆548Updated this week
- A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indir…☆634Updated 3 months ago
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆396Updated 2 years ago
- A modern C++17 glTF 2.0 library focused on speed, correctness, and usability☆367Updated last week
- A modern cross-platform low-level graphics API☆665Updated this week
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆526Updated last month