parikshit6321 / Cascaded-Voxel-Grid-based-GILinks
Voxelizing the scene by filling information into structured buffers of 8 different cascades and performing cone tracing to traverse through them for computing indirect diffuse and specular illumination.
☆13Updated 8 years ago
Alternatives and similar repositories for Cascaded-Voxel-Grid-based-GI
Users that are interested in Cascaded-Voxel-Grid-based-GI are comparing it to the libraries listed below
Sorting:
- ☆11Updated 7 years ago
- Unity Screen Space Ray Traced Depth of Field☆25Updated 7 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆36Updated 8 years ago
- Diffuse GI using Progressive Voxelization and Ray Tracing☆11Updated 7 years ago
- A Unity-Based GPU FFT Ocean☆15Updated 6 years ago
- ☆14Updated last year
- SnowDeformation☆17Updated 8 years ago
- "Cheap" Diamond Rendering☆15Updated 7 years ago
- GPU Path Tracer implemented with Compute Shaders in Unity 2019.1.7☆14Updated 6 years ago
- A basic GPU pathtracer in unity☆41Updated 5 years ago
- ☆17Updated 7 years ago
- Unity Editor GPU Monte Carlo Path Tracing☆20Updated 6 years ago
- ☆14Updated 6 years ago
- Open Source version of GzRNM: A shader package that brings Radiosity Normal Mapping/Directional Light Mapping to Unity 3D!☆27Updated 14 years ago
- A dynamically tesselating, deforming terrain map made in Unity using Compute shaders☆22Updated 9 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆25Updated 6 years ago
- ☆22Updated last month
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆34Updated 8 years ago
- ☆13Updated 6 years ago
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆29Updated 6 years ago
- Reflection Probe Atlas impl. for Unity☆25Updated 6 years ago
- ☆14Updated 8 years ago
- A revival of the NeoFur that was abandoned, it needs to be updated for Unity 2018 and I am far from the worlds best coder.☆12Updated 6 years ago
- ☆25Updated 9 years ago
- ☆14Updated 10 years ago
- ☆13Updated 9 years ago
- Unity VR Experiements with NVIDIA's GPU Gems as Ported by Scrawk☆15Updated 9 years ago
- Unity project that uses Wave Collapse Function to procedurally generate buildings☆27Updated 5 years ago
- Shader Examples☆25Updated 6 years ago
- Node Editor for Raymarch Model System☆37Updated 8 years ago