dv1 / vcache_optimizer
Mesh optimizer for improving GPU vertex cache hits
☆34Updated 14 years ago
Alternatives and similar repositories for vcache_optimizer
Users that are interested in vcache_optimizer are comparing it to the libraries listed below
Sorting:
- Tool to generalize shader creation. It manages the combinational complexity of shader systems.☆30Updated 9 years ago
- Software rasterizer based on Larrabee's☆42Updated 8 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 8 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.☆16Updated 5 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- Low-Resolution Rendering Sample☆62Updated 9 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 6 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago
- Compresses a texture using the GPU into the BC7 format using OpenCL or CUDA☆71Updated 12 years ago
- HLSL-to-ISPC Utility Library☆42Updated 7 years ago
- Clustered shading on Android sample☆69Updated 7 years ago
- ☆18Updated 8 years ago
- Software rasterization occlusion culling library☆38Updated 9 years ago
- ☆28Updated 10 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 6 years ago
- ☆49Updated 7 years ago
- Tile-based SW rasterizer☆34Updated 5 years ago
- A 3D game engine☆13Updated 10 years ago
- ☆63Updated 7 years ago
- SSE Frustum Culling Demo☆70Updated 3 years ago
- ☆14Updated 8 years ago
- Deferred Screen Space Directional Occlusion☆90Updated 13 years ago
- DynamicResolutionRendering_source_V3_update☆34Updated 7 years ago
- DFG LUT generator☆53Updated 7 years ago
- A simple D3D12 sample demonstrating how to use white and blue noise to eliminate color banding.☆27Updated 5 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆61Updated 7 years ago
- Python Build System☆16Updated 3 years ago