A Vulkan based deferred renderer and simple game engine/framework
☆18Aug 16, 2020Updated 6 years ago
Alternatives and similar repositories for mirrage
Users that are interested in mirrage are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆26Jan 16, 2020Updated 6 years ago
- 3D graphics engine☆49Jul 30, 2022Updated 4 years ago
- Hybrid raytracing and filtering playground.☆27Jul 25, 2019Updated 7 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Oct 8, 2017Updated 9 years ago
- a close enough approximation of the shadertoy framework☆12Jul 2, 2020Updated 6 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- A tiny Lua based pixel/chiptune engine☆12Nov 22, 2017Updated 8 years ago
- demo for kcp☆16Mar 31, 2018Updated 8 years ago
- ☆11Dec 14, 2022Updated 3 years ago
- A real-time rendering game engine.☆11Dec 28, 2021Updated 4 years ago
- Pathtracer pet project. Follow the interesting bits of its development in my blog.☆12Oct 4, 2023Updated 3 years ago
- This is a small and simple game engine in C++ to be leveraged for demonstrational purposes during Build 2019☆11Updated this week
- GPU-accelerated path tracer☆13Sep 30, 2015Updated 11 years ago
- ☆13Mar 25, 2023Updated 3 years ago
- Global illumination rendering engine☆30Updated this week
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- ☆11Updated this week
- A replacement for nanosleep() procedure, for better nanoseconds resolution☆18Mar 28, 2020Updated 6 years ago
- Minimalistic header-only library for channels and CSP (Communicating sequential process) in C++11.☆16Apr 10, 2023Updated 3 years ago
- Bindings for OpenGL, Vulkan, and GLFW☆11Nov 2, 2017Updated 9 years ago
- volumetric path tracer for heterogeneous volume☆10Jun 15, 2024Updated 2 years ago
- A realtime raytracer built using an OpenGL Compute shader☆10Jul 1, 2024Updated 2 years ago
- Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo☆114Jun 25, 2019Updated 7 years ago
- small collection of directory related functions.☆14Dec 5, 2020Updated 5 years ago
- The Zenith game engine☆15Oct 26, 2023Updated 3 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- C# exr image read/write☆13Oct 14, 2026Updated 2 weeks ago
- Implementation of "Deep G-Buffers for Stable Global Illumination Approximation" using OpenGL 4.5☆11Jul 12, 2019Updated 7 years ago
- A header-only C++ ECS system.☆14May 5, 2018Updated 8 years ago
- Header-only 3D API Wrapper☆16Apr 5, 2018Updated 8 years ago
- A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.☆46Mar 24, 2023Updated 3 years ago
- 🐶chihuahua - tiny & fast rendering library☆13Aug 9, 2016Updated 10 years ago
- A Vulkan path trace that contains advanced methods like parallax-aware path guiding and irradiance caching, as well as standard methods l…☆12Apr 18, 2021Updated 5 years ago
- json quickly to go-struct☆15Sep 18, 2017Updated 9 years ago
- A graphics Framework/Game Engine☆13Jul 9, 2022Updated 4 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- A short research about Physically Based Rendering on the web.☆14Aug 10, 2018Updated 8 years ago
- ☆12Nov 10, 2022Updated 3 years ago
- A real-time rendering game engine.☆15Jun 15, 2022Updated 4 years ago
- Automatically updated C# bindings for ImGui https://github.com/ocornut/imgui based on cimgui with native dynamic link libraries.☆11Nov 1, 2023Updated 3 years ago
- ☆45May 16, 2020Updated 6 years ago
- Voxel Cone Tracing Implementation☆16Nov 18, 2021Updated 4 years ago
- based on Khronos Vulkan-Samples☆49Aug 5, 2025Updated last year