ebruneton / clear-sky-modelsLinks
This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference measurements.
☆101Updated 6 years ago
Alternatives and similar repositories for clear-sky-models
Users that are interested in clear-sky-models are comparing it to the libraries listed below
Sorting:
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆84Updated 6 years ago
- ☆98Updated 3 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- Outdoor Light Scattering Sample☆244Updated 8 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 3 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆242Updated 8 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆157Updated 2 weeks ago
- Lens flare☆139Updated 6 years ago
- Various sun/sky models, convolution of theta/gamma-parameterised models☆249Updated 2 weeks ago
- Offline renderer used for my blog posts☆107Updated 6 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆131Updated 4 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆56Updated 9 years ago
- Directx 12 toy engine☆38Updated 5 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆170Updated 12 years ago
- Variable Rate Shading and Depth of Field☆101Updated 2 years ago
- AMD GPU particles sample based on DirectX 11☆115Updated 9 years ago
- Adaptive Screen Space Ambient Occlusion☆252Updated 2 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆263Updated 4 years ago
- Longest Edge Bisection Demos☆90Updated 3 years ago
- Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo☆116Updated 6 years ago
- Light Transport Equation Orb☆45Updated 10 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆98Updated 8 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 3 years ago
- Volumetric Clouds plugin for Stingray☆63Updated 8 years ago
- Real-time global illumination☆114Updated 9 years ago
- Cross-platform OpenGL demos