ebruneton / clear-sky-modelsLinks
This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference measurements.
☆102Updated 7 years ago
Alternatives and similar repositories for clear-sky-models
Users that are interested in clear-sky-models are comparing it to the libraries listed below
Sorting:
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆89Updated 6 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Updated 5 years ago
- Outdoor Light Scattering Sample☆245Updated 8 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆158Updated 3 months ago
- ☆100Updated 3 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆242Updated 8 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆57Updated 9 years ago
- Offline renderer used for my blog posts☆108Updated 7 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 3 years ago
- Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.☆209Updated 6 years ago
- Directx 12 toy engine☆39Updated 5 years ago
- Volumetric Clouds plugin for Stingray☆62Updated 9 years ago
- Variable Rate Shading and Depth of Field☆100Updated 3 years ago
- Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo☆115Updated 6 years ago
- Light Transport Equation Orb☆45Updated 11 years ago
- Lens flare☆142Updated 6 years ago
- Deferred Screen Space Directional Occlusion☆92Updated 14 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆131Updated 4 years ago
- Various sun/sky models, convolution of theta/gamma-parameterised models☆252Updated last week
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆171Updated 12 years ago
- AMD GPU particles sample based on DirectX 11☆121Updated 9 years ago
- Adaptive Screen Space Ambient Occlusion☆256Updated 3 years ago
- Cross-platform OpenGL demos☆169Updated 2 years ago
- Real-time global illumination☆114Updated 10 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆264Updated 4 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆98Updated 8 years ago
- Assets used during the creation of SEED's Project PICA PICA☆81Updated 6 years ago
- ☆63Updated 7 years ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆220Updated 8 months ago
- A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls☆104Updated 7 years ago