origamicomet / yetiLinks
A general-purpose data-driven game engine with tools. Attribution based licensing.
☆23Updated 7 years ago
Alternatives and similar repositories for yeti
Users that are interested in yeti are comparing it to the libraries listed below
Sorting:
- Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fai…☆22Updated 8 years ago
- darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua…☆97Updated 8 years ago
- Automatically exported from code.google.com/p/eight☆13Updated 8 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 8 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 14 years ago
- Nimble is a header-only utility library.☆10Updated 8 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 7 years ago
- rex engine and game☆15Updated 4 years ago
- 3D graphics engine designed for rapid prototyping and extensibility☆32Updated 2 years ago
- A game engine. That breathes fire and awesomeness☆13Updated 6 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 10 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- Fast hash table template for array indexes.☆28Updated 9 years ago
- Cross-platform entry point library☆65Updated 7 months ago
- #include <engine>☆40Updated 7 years ago
- Psybrus Engine & Toolchain☆26Updated 9 years ago
- A single header library for managing game entity hierarchies.☆42Updated 5 years ago
- Single header library for creating image atlases.☆27Updated 4 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- ☆29Updated 8 years ago
- Grass rendering using geometry instancing in Direct3D 10.☆16Updated 8 years ago
- MemTracer is a memory tracking system created mostly with video games in mind.☆23Updated 6 years ago
- Code-driven, simple and bloat-free GUI system.☆54Updated 6 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- ☆18Updated 9 years ago
- Core OpenGL samples and tests written in C++11.☆14Updated 4 months ago
- ☆52Updated last year
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- Initial work on an glfw3/nanovg based scene editor.☆15Updated 10 years ago
- Single-file libraries for C/C++ in public domain☆58Updated 5 years ago