origamicomet / yeti
A general-purpose data-driven game engine with tools. Attribution based licensing.
☆23Updated 6 years ago
Related projects ⓘ
Alternatives and complementary repositories for yeti
- Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fai…☆20Updated 7 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 13 years ago
- ☆28Updated 7 years ago
- Indirect Occlusion Culling☆23Updated 7 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 5 years ago
- #include <engine>☆39Updated 6 years ago
- Software rasterizer based on Larrabee's☆37Updated 8 years ago
- Procedural world generation experiment☆24Updated 5 years ago
- a collection of handle/id allocators☆20Updated 8 months ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 6 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- ☆32Updated 2 years ago
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- A single header library for managing game entity hierarchies.☆39Updated 4 years ago
- Game engine☆7Updated 9 years ago
- Debug heap useful for tracking down memory errors.☆24Updated 9 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆40Updated 9 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆34Updated 5 years ago
- Graphics prototyping framework☆37Updated 8 months ago
- small collection of directory related functions.☆13Updated 3 years ago
- a ring buffer for variable sized continuous data☆16Updated 8 years ago
- A one-stop font atlas generator☆14Updated 6 years ago
- Library for creating code/data breakpoints at runtime on Win32/Win64☆21Updated 10 years ago
- A collection of in-progress work☆13Updated 6 years ago
- A collection of C++ libraries and tools for games and applications.