gasgiant / Ocean-URPLinks
☆227Updated last year
Alternatives and similar repositories for Ocean-URP
Users that are interested in Ocean-URP are comparing it to the libraries listed below
Sorting:
- Unity remaster of the classic Sponza scene.☆343Updated last year
- Volumetric clouds in Unity☆207Updated 2 years ago
- Screen Space Global Illumination for Unity Universal Render Pipeline☆373Updated 5 years ago
- An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.☆240Updated last year
- Unity multiple approaches for GPU instanced grass (+ occlusion/frustum culling)☆312Updated 6 months ago
- Geometry/Multi-Pass Shell-based Fur shader for Unity's URP (Universal Render Pipeline). Based on hecomi's UnityFurURP Repository.☆225Updated last year
- Compute Stochastic Screen Space Reflections for unity post processing☆301Updated last year
- Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists☆220Updated 5 months ago
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository☆335Updated 4 years ago
- Screen Space Path Tracing for Unity's URP (Universal Render Pipeline).☆185Updated 10 months ago
- FFT ocean for Unity☆756Updated 3 years ago
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.☆182Updated last year
- ☆338Updated 3 years ago
- Full source-code for Amplify Occlusion plugin for Unity☆297Updated last year
- Fluid Simulation Implementation in Compute Shaders using Unity3D☆602Updated 3 years ago
- Real-time sph fluid simulation in unity.☆105Updated last year
- A unity cloud shader, using vertex colors and tessellation for a simple stylized look.☆234Updated 5 years ago
- Real-time indirect diffuse illuminaton using screen-space information for Unity.☆318Updated 5 years ago
- 2D fluid simulation in Unity☆274Updated 3 years ago
- Example shaders showing different methods of implementing normal mapping for triplanar shaders.☆154Updated 6 years ago
- A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enabl…☆665Updated 11 months ago
- Real-time global illumination using screen-space information for Unity HDRP☆141Updated 11 months ago
- ☆94Updated last year
- Ray marching sandbox☆354Updated 4 years ago
- 📜✏️ Some shader code templates/examples for Unity, Universal Render Pipeline (URP v10 / Unity 2020.3). ShaderLab & HLSL☆311Updated 2 years ago
- Unity package implementing clustered capsule/character occlusion☆144Updated last year
- IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, …☆306Updated 4 months ago
- Source Code for 'Building Quality Shaders for Unity' by Daniel Ilett☆150Updated 2 years ago
- A Unity port of Martins Upitis' fantastic ocean water shader, which was originally coded in GLSL for Blender.☆185Updated 6 years ago
- Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken☆244Updated 3 years ago