gasgiant / Ocean-URPLinks
☆231Updated 2 years ago
Alternatives and similar repositories for Ocean-URP
Users that are interested in Ocean-URP are comparing it to the libraries listed below
Sorting:
- Unity remaster of the classic Sponza scene.☆349Updated last year
- Volumetric clouds in Unity☆209Updated 2 years ago
- An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.☆243Updated last year
- Unity multiple approaches for GPU instanced grass (+ occlusion/frustum culling)☆316Updated 7 months ago
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository☆337Updated 4 years ago
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.☆182Updated last year
- Geometry/Multi-Pass Shell-based Fur shader for Unity's URP (Universal Render Pipeline). Based on hecomi's UnityFurURP Repository.☆236Updated last year
- FFT ocean for Unity☆764Updated 3 years ago
- Screen Space Global Illumination for Unity Universal Render Pipeline☆374Updated 5 years ago
- Full source-code for Amplify Occlusion plugin for Unity☆310Updated last year
- Compute Stochastic Screen Space Reflections for unity post processing☆301Updated last year
- Screen Space Path Tracing for Unity's URP (Universal Render Pipeline).☆194Updated 11 months ago
- Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists☆222Updated 6 months ago
- Real-time indirect diffuse illuminaton using screen-space information for Unity.☆319Updated 5 years ago
- ☆339Updated 3 years ago
- Real-time sph fluid simulation in unity.☆110Updated last year
- A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enabl…☆671Updated last year
- Ray marching sandbox☆356Updated 4 years ago
- Fluid Simulation Implementation in Compute Shaders using Unity3D☆609Updated 3 years ago
- 2D fluid simulation in Unity☆276Updated 3 years ago
- ☆119Updated 7 years ago
- A ocean using Phillips spectrum in Unity☆284Updated 3 years ago
- Screen Space Global Illumination for Unity URP (Universal Render Pipeline).☆368Updated 5 months ago
- Example shaders showing different methods of implementing normal mapping for triplanar shaders.☆156Updated 6 years ago
- 📜✏️ Some shader code templates/examples for Unity, Universal Render Pipeline (URP v10 / Unity 2020.3). ShaderLab & HLSL☆315Updated 2 years ago
- A Unity port of Brunetons improved atmospheric scattering☆376Updated 3 years ago
- Volumetric Clouds for Unity URP (Universal Render Pipeline).☆376Updated 6 months ago
- A unity cloud shader, using vertex colors and tessellation for a simple stylized look.☆235Updated 5 years ago
- Voxel-based Global Illumination using Unity Scriptable Render Pipeline☆814Updated 3 years ago
- ☆201Updated 9 months ago