gasgiant / Ocean-URP
☆195Updated last year
Alternatives and similar repositories for Ocean-URP:
Users that are interested in Ocean-URP are comparing it to the libraries listed below
- FFT ocean for Unity☆700Updated 2 years ago
- Unity multiple approaches for GPU instanced grass (+ occlusion/frustum culling)☆274Updated 4 months ago
- Unity remaster of the classic Sponza scene.☆303Updated last year
- Screen Space Global Illumination for Unity Universal Render Pipeline☆370Updated 4 years ago
- Geometry/Multi-Pass Shell-based Fur shader for Unity's URP (Universal Render Pipeline). Based on hecomi's UnityFurURP Repository.☆202Updated 5 months ago
- A few shader code templates/examples for Unity, Universal Render Pipeline (URP v10 / Unity 2020.3). ShaderLab & HLSL.☆293Updated last year
- An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.☆201Updated 9 months ago
- Volumetric clouds in Unity☆203Updated last year
- SSR solution for Unity URP☆448Updated 9 months ago
- A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores☆785Updated this week
- Screen Space Path Tracing for Unity's URP (Universal Render Pipeline).☆147Updated 2 months ago
- Volumetric Clouds for Unity URP (Universal Render Pipeline).☆214Updated 2 months ago
- A Customizable Post-Processing Renderer Feature for Universal Render Pipeline☆227Updated 2 years ago
- A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enabl…☆629Updated 3 months ago
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository☆315Updated 3 years ago
- Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists☆197Updated 7 months ago
- Screen Space Global Illumination for Unity URP (Universal Render Pipeline).☆223Updated 2 months ago
- A ocean using Phillips spectrum in Unity☆281Updated 3 years ago
- IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, …☆275Updated last year
- 2D fluid simulation in Unity☆260Updated 3 years ago
- ☆236Updated last year
- Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, allowing you to link sections of a graph without connection wires. <3☆277Updated 3 months ago
- Animation system for Unity engine based on motion matching☆296Updated 11 months ago
- Compute Stochastic Screen Space Reflections for unity post processing☆289Updated 4 months ago
- Real-time indirect diffuse illuminaton using screen-space information for Unity.☆313Updated 4 years ago
- A few experiments with watercolour-like shader effects made using Shader Graph. Unity 2020.1.2f1, URP 8.2.0☆192Updated 4 years ago
- Example shaders showing different methods of implementing normal mapping for triplanar shaders.☆147Updated 5 years ago
- Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken☆235Updated 2 years ago
- Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline☆481Updated 2 years ago
- ☆334Updated 2 years ago