cainrademan / Unity-Grass
☆90Updated 2 years ago
Alternatives and similar repositories for Unity-Grass:
Users that are interested in Unity-Grass are comparing it to the libraries listed below
- 🔮 An example of iridescence shader in URP.☆150Updated 4 years ago
- This project use full FFT methods to make Ocean waves rendering with Tessellation shader☆79Updated last year
- Volumetric Fog Package for URP Forward+☆91Updated 3 weeks ago
- A work in progress solution for capsule shadows in Unity.☆115Updated last year
- A framework that intends to quickly extend volume post-processing in Unity URP. And some experimental custom post-processing implement.☆104Updated 8 months ago
- This Unity package provides helper scripts that let you animate Post-Process parameters (VolumeProfile) in URP/HDRP, using Animator.☆101Updated 2 months ago
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.☆70Updated last year
- Tree&Grass System for Unity URP.☆114Updated last year
- Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)☆193Updated last year
- Screen Space Reflection for Unity URP (Universal Render Pipeline).☆172Updated last year
- This project demonstrates how to set the shading rate of Renderer Features for the Universal Rendering Pipeline☆89Updated 2 months ago
- Screen space reflection for Unity 2022 and Unity6☆72Updated 4 months ago
- Extension of VAT shader form sideFX houdini with various utils for Unity☆78Updated 3 months ago
- Screen Space Path Tracing for Unity's URP (Universal Render Pipeline).☆162Updated 5 months ago
- This is a shader library used for unity shader coding, pointing to different shader effects found from various sources. Several library t…☆106Updated 2 years ago
- Sample scenes for the Screen Space Lens Flare effect (Unity 2023.1 URP/HDRP)☆114Updated 3 months ago
- Cached Shadow Map Solution for Unity☆79Updated 3 years ago
- ☆70Updated last year
- Use Unity's timeline to blend material properties☆76Updated last year
- Unity indirect GPU instancing & painting with occlusion culling, frustum culling, and LODs☆138Updated last year
- PCF (Percentage Closer Filtering) via Poisson sampling for Unity and Universal Render Pipeline.☆28Updated 2 years ago
- Smooth Normals to Improve backface Outline☆63Updated 2 years ago
- A stylized sky shader (and material presets) for Unity.☆112Updated last year
- Ocean waves on URP for wide-range mobile devices (gles 3.0)☆183Updated last year
- Temporal AA solution for Unity's Universal render pipeline☆61Updated 2 years ago
- Custom post processing examples for Unity URP (Universal Render Pipeline)☆119Updated 3 years ago
- Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders wi…☆79Updated 3 years ago
- ☆103Updated 2 months ago
- Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader☆71Updated 4 years ago
- Baking run-time shaders into textures in Unity☆110Updated 5 years ago