elyshaffir / wgsl_preprocessorLinks
An unofficial preprocessor for WGSL written in Rust for WGPU.
☆13Updated 9 months ago
Alternatives and similar repositories for wgsl_preprocessor
Users that are interested in wgsl_preprocessor are comparing it to the libraries listed below
Sorting:
- Rendiation Rendering Framework☆65Updated this week
- BVH Construction and Traversal Library☆56Updated 3 months ago
- VsCode Syntax highlight for WGSL files☆86Updated last year
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆48Updated this week
- A low-level gltf parser implemented on nanoserde☆35Updated 7 months ago
- Some ridiculous SSGI for bevy☆41Updated last year
- Early stage of a new game engine, focusing on fully path-traced graphics.☆21Updated 3 weeks ago
- Framework for playing around with rendering libraries in Rust☆28Updated 3 years ago
- GPU driven renderer using WGPU☆68Updated 2 weeks ago
- A Mesh to SDF converter, written in rust☆69Updated 4 months ago
- A 3D graphics engine - Rust/Vulkan☆35Updated 5 months ago
- Rust Graphics meetups☆68Updated 3 years ago
- Trivially run wasm applications and examples in the browser☆86Updated last year
- Rendering things☆36Updated 3 weeks ago
- Task Orchestration Framework☆58Updated last year
- Rust bindings for Intel's ISPC texture compression☆12Updated 2 weeks ago
- 🛠 Wrapper crate for SPIRV-Tools 🦀☆28Updated last year
- A modular game engine framework written in Rust☆32Updated last week
- Game engine project written in pure rust for learning about rust and game tech☆38Updated 9 months ago
- Physically based rendering in Rust☆37Updated last year
- Cross-platform compute shader engine☆130Updated 2 months ago
- Rasterization using compute shaders☆22Updated 10 months ago
- Vulkan examples written in Rust☆30Updated 3 months ago
- Sparse Voxel Octree implementation in WGSL ( hence: shady ) with handling and utilities in Rust.☆28Updated last month
- Write Rust shaders in SHADERed☆23Updated 4 years ago
- 🦀 Rust crate for manipulating OpenVDB files☆59Updated 5 months ago
- Linear algebra library for graphics and gamedev.☆57Updated 7 months ago
- Efficient and easy to use rendering framework for real-time visualization based on WebGPU☆103Updated 3 months ago
- Signed distance field generator in pure Rust☆29Updated 2 years ago
- A minimal renderer to play with Rust, Vulkan, Render graphs, Raytracing and ReSTIR☆25Updated 4 months ago