MPM physics simulation in Rust
☆45Jul 29, 2024Updated last year
Alternatives and similar repositories for sparkl
Users that are interested in sparkl are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A polygon mesh manipulation library based on the Surface Mesh structure☆29Apr 25, 2026Updated 3 weeks ago
- Radial Edge data structure☆16Oct 25, 2025Updated 6 months ago
- MLS-MPM fluid simulation in two dimensions, in Rust with Bevy.☆15Nov 4, 2023Updated 2 years ago
- Material Point Method for Soft Body/Fluid Physics Simulation in Rust☆15Jan 31, 2020Updated 6 years ago
- Robotics simulation controlled using either manual input or Meadow middleware☆15Jan 21, 2024Updated 2 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Uniform cubic spline evaluation and inversion in Rust☆24May 4, 2026Updated 2 weeks ago
- ☆22Jan 7, 2016Updated 10 years ago
- Wiki and documentation for 2D graphics projects☆10Mar 21, 2025Updated last year
- Wheeled vehicle simulation using Bevy engine with Rapier's joints☆52Aug 20, 2022Updated 3 years ago
- Glide2x capture and replay tools☆12Jan 1, 2019Updated 7 years ago
- A bevy plugin to display the frametime☆15Oct 2, 2022Updated 3 years ago
- 2D and 3D collision-detection library for Rust.☆820May 15, 2026Updated last week
- Real-time mesh fracturing with dynamic impact locations☆12Aug 27, 2020Updated 5 years ago
- Trigonometric functions for fixed-point numbers☆20Sep 10, 2022Updated 3 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Extension to `thiserror` that helps reduce the amount of handwriting☆13Apr 6, 2023Updated 3 years ago
- 2 and 3-dimensional fluid simulation library in Rust.☆675Feb 2, 2025Updated last year
- Woodpecker UI is a Bevy ECS driven user interface crate.☆70Jun 7, 2025Updated 11 months ago
- script based cad using implicit geometry☆28Apr 23, 2026Updated last month
- WIP language server for WGSL that supports naga-oil extensions☆30Apr 29, 2024Updated 2 years ago
- Sources for the paper Fast approximations for boundary element based brittle fracture simulation☆52Mar 24, 2025Updated last year
- Polyline Rendering for Bevy☆219May 11, 2026Updated last week
- A 3d gizmo for transforming entities in Bevy.☆176May 16, 2025Updated last year
- ☆16Dec 16, 2020Updated 5 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Custom render pipeline example in bevy☆19Apr 7, 2025Updated last year
- 3D fluid simulation experiments in Rust, using WebGPU-rs (WIP)☆483Dec 17, 2022Updated 3 years ago
- Calculating particles with OpenCL and rendering with OpenGL☆12Feb 7, 2019Updated 7 years ago
- ☆15Apr 14, 2026Updated last month
- Rust Graphics meetups☆68Oct 2, 2021Updated 4 years ago
- A Bevy Procedural Slum Generator☆22Dec 15, 2025Updated 5 months ago
- NURBS curves and surfaces in Rust (EARLY WIP!)☆24Feb 23, 2023Updated 3 years ago
- A camera controller for editors and CAD☆102Mar 25, 2026Updated last month
- ☆18Mar 12, 2024Updated 2 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Plotting library for the Bevy game engine.☆85Sep 23, 2025Updated 7 months ago
- ☆12Feb 14, 2021Updated 5 years ago
- STL loader for bevy, based on stl_io☆34Jan 16, 2026Updated 4 months ago
- This crate provides a myriad of different interpolation, extrapolation and animation methods.☆41May 8, 2025Updated last year
- A simplicial mesh structure that supports general non-manifold meshes and associated data☆39Nov 22, 2013Updated 12 years ago
- Run compiled Taichi kernels in JavaScript and WASM☆64Oct 4, 2020Updated 5 years ago
- Streams and broadcasts: functional reactive programming in Rust.☆39Nov 12, 2018Updated 7 years ago