dimforge / sparklLinks
MPM physics simulation in Rust
☆42Updated 11 months ago
Alternatives and similar repositories for sparkl
Users that are interested in sparkl are comparing it to the libraries listed below
Sorting:
- Simple profiler scopes for wgpu using timer queries☆112Updated this week
- 🦀 Rust crate for manipulating OpenVDB files☆62Updated 7 months ago
- BVH Construction and Traversal Library☆61Updated this week
- State-of-the-art (2020) Rust implementation of SPH (fluid simulation technique)☆79Updated 4 years ago
- Rust Graphics meetups☆68Updated 3 years ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆46Updated 4 years ago
- Fast prototyping 3D engine☆106Updated 3 years ago
- A triangle mesh data structure including basic operations.☆83Updated 10 months ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆73Updated 4 months ago
- ☆173Updated 2 weeks ago
- A real-time implementation of "Ray Tracing in One Weekend" using nannou and rust-gpu.☆94Updated 3 years ago
- Rust EDSL for shading languages☆89Updated 2 years ago
- A Mesh to SDF converter, written in rust☆68Updated 6 months ago
- Selective Rust wrapper for OpenSubdiv.☆19Updated 2 years ago
- Fast polygon mesh library with different data structures and traits to abstract over those.☆81Updated 7 months ago
- Vulkan-lite GPU API☆89Updated last year
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆178Updated last week
- A low-level gltf parser implemented on nanoserde☆35Updated 9 months ago
- Efficient and easy to use rendering framework for real-time visualization based on WebGPU☆105Updated 4 months ago
- Geometry processing library in pure rust☆81Updated 2 weeks ago
- Implementation of PBR using wgpu-rs☆80Updated 3 years ago
- Polygonal mesh processing.☆180Updated 2 months ago
- Rendering things☆37Updated last month
- Conway-Hart Polyhedron Notation in Rust☆77Updated 9 months ago
- Interpolation made easy.☆167Updated 8 months ago
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆174Updated 2 weeks ago
- A camera controller for editors and CAD☆65Updated 3 weeks ago
- Image density/height map to mesh generator☆81Updated last year
- SPIR-🇹: shader-focused IR to target, transform and translate from 🦀☆102Updated last year
- ☆34Updated 2 years ago