dimforge / sparklLinks
MPM physics simulation in Rust
☆41Updated last year
Alternatives and similar repositories for sparkl
Users that are interested in sparkl are comparing it to the libraries listed below
Sorting:
- Simple profiler scopes for wgpu using timer queries☆114Updated 2 months ago
- 🦀 Rust crate for manipulating OpenVDB files☆63Updated 9 months ago
- BVH Construction and Traversal Library☆65Updated last month
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆49Updated 4 years ago
- Rust Graphics meetups☆68Updated 3 years ago
- Fast prototyping 3D engine☆108Updated 3 years ago
- State-of-the-art (2020) Rust implementation of SPH (fluid simulation technique)☆78Updated 4 years ago
- A Mesh to SDF converter, written in rust☆74Updated 8 months ago
- Rust EDSL for shading languages☆90Updated 3 years ago
- A triangle mesh data structure including basic operations.☆88Updated last year
- Selective Rust wrapper for OpenSubdiv.☆20Updated last month
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆74Updated 6 months ago
- Conway-Hart Polyhedron Notation in Rust☆77Updated last month
- ☆186Updated last week
- Rust algorithms for isosurface extraction☆79Updated 2 years ago
- Vulkan-lite GPU API☆89Updated last year
- Trivially run wasm applications and examples in the browser☆87Updated last year
- Fast polygon mesh library with different data structures and traits to abstract over those.☆81Updated 9 months ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆34Updated last year
- Geometry processing library in pure rust☆85Updated this week
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆182Updated last week
- shadertoy.com shaders ported to Rust-GPU☆158Updated last week
- Image density/height map to mesh generator☆81Updated 2 years ago
- A camera controller for editors and CAD☆75Updated 2 months ago
- Rust implementation of the Transvoxel algorithm☆41Updated 6 months ago
- Comparing performance of Rust math libraries for common 3D game and graphics tasks☆220Updated 10 months ago
- Polygonal mesh processing.☆185Updated 4 months ago
- Implementation of PBR using wgpu-rs☆80Updated 3 years ago
- ☆34Updated 2 years ago
- A parser and runtime for Blender's .blend files.☆134Updated 2 years ago