kvark / baryonLinks
Fast prototyping 3D engine
☆106Updated 3 years ago
Alternatives and similar repositories for baryon
Users that are interested in baryon are comparing it to the libraries listed below
Sorting:
- Simple profiler scopes for wgpu using timer queries☆112Updated this week
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆174Updated 2 weeks ago
- Rendiation Rendering Framework☆66Updated this week
- Vulkan-lite GPU API☆89Updated last year
- Validate wgsl in rust projects☆87Updated last month
- Rust Graphics meetups☆68Updated 3 years ago
- Processes winit events, allowing input state to be queried at any time.☆73Updated last year
- ☆64Updated last year
- A tweening library for Rust☆63Updated 2 months ago
- A real-time implementation of "Ray Tracing in One Weekend" using nannou and rust-gpu.☆94Updated 3 years ago
- shadertoy.com shaders ported to Rust-GPU☆150Updated 2 months ago
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆48Updated last week
- A simple library for animation in Rust☆134Updated 3 years ago
- A WGSL playground inspired by Shadertoy.☆109Updated last year
- Framework for playing around with rendering libraries in Rust☆28Updated 3 years ago
- Rust EDSL for shading languages☆89Updated 2 years ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆73Updated 4 months ago
- ☆172Updated 2 weeks ago
- Simple example on how to use egui with wgpu and winit.☆88Updated 2 years ago
- Task Orchestration Framework☆57Updated last year
- PBR renderer written with Rust and wgpu-rs☆27Updated 4 years ago
- Linear algebra library for graphics and gamedev.☆57Updated last week
- 🌋 Statically linked MoltenVK for Vulkan on Mac using Ash 🦀☆102Updated 10 months ago
- Game engine project written in pure rust for learning about rust and game tech☆38Updated 11 months ago
- A low-level gltf parser implemented on nanoserde☆35Updated 9 months ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆177Updated last week
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆46Updated 4 years ago
- GPU driven real-time renderer, backed by wgpu and rust-gpu☆156Updated this week
- Implementation of PBR using wgpu-rs☆80Updated 3 years ago
- Bevy plugin for hot-building and hot-reloading rust-gpu shaders.☆131Updated last year