kvark / baryonLinks
Fast prototyping 3D engine
☆109Updated 3 years ago
Alternatives and similar repositories for baryon
Users that are interested in baryon are comparing it to the libraries listed below
Sorting:
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆184Updated last month
- ☆188Updated 3 weeks ago
- Simple profiler scopes for wgpu using timer queries☆118Updated last week
- Processes winit events, allowing input state to be queried at any time.☆73Updated 3 weeks ago
- ☆64Updated 2 years ago
- Validate wgsl in rust projects☆89Updated 5 months ago
- Rust EDSL for shading languages☆92Updated 3 years ago
- Task Orchestration Framework☆57Updated last year
- A real-time implementation of "Ray Tracing in One Weekend" using nannou and rust-gpu.☆95Updated 3 years ago
- Bevy plugin for hot-building and hot-reloading rust-gpu shaders.☆133Updated last year
- Rendiation Rendering Framework☆68Updated this week
- Batteries included ECS library for rust with entity relations and much more☆94Updated 2 months ago
- A tweening library for Rust☆65Updated 5 months ago
- Rust Graphics meetups☆69Updated 4 years ago
- 📜A simple 2D text renderer for wgpu📜☆125Updated 2 months ago
- Simple example on how to use egui with wgpu and winit.☆92Updated 3 years ago
- A low-level gltf parser implemented on nanoserde☆35Updated 2 weeks ago
- Rust parser for MagicaVoxel .vox files.☆63Updated 4 months ago
- Vulkan-lite GPU API☆89Updated last year
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆75Updated 8 months ago
- Lightweight game audio☆157Updated 2 years ago
- A plugin to use the kajiya renderer with bevy☆117Updated 3 years ago
- ☆66Updated 3 years ago
- Library for post-process antialiasing☆109Updated 5 months ago
- Implementation of PBR using wgpu-rs☆80Updated 4 years ago
- A 3d gizmo for transforming entities in Bevy.☆171Updated 5 months ago
- PBR renderer written with Rust and wgpu-rs☆31Updated 5 years ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆188Updated last week
- A suite of benchmarks designed to test and compare Rust ECS library performance across a variety of challenging circumstances.☆79Updated 2 years ago
- Polyline Rendering for Bevy☆203Updated 2 weeks ago