ScanMountGoat / wgsl_to_wgpuLinks
Generate typesafe Rust bindings from WGSL shaders to wgpu
☆48Updated 2 weeks ago
Alternatives and similar repositories for wgsl_to_wgpu
Users that are interested in wgsl_to_wgpu are comparing it to the libraries listed below
Sorting:
- A low-level gltf parser implemented on nanoserde☆35Updated 8 months ago
- Use winit like the async runtime you've always wanted☆51Updated last year
- Task Orchestration Framework☆57Updated last year
- Generate typesafe Rust bindings for wgsl shaders in wgpu☆39Updated 3 weeks ago
- Safe, fully-featured bindings to the Tracy profiler☆24Updated 4 months ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆74Updated 4 months ago
- A tweening library for Rust☆62Updated last month
- Trivially run wasm applications and examples in the browser☆87Updated last year
- Simple profiler scopes for wgpu using timer queries☆110Updated 2 months ago
- Asset manger for good assets only☆31Updated 2 years ago
- Sparse Voxel Octree implementation in WGSL ( hence: shady ) with handling and utilities in Rust.☆28Updated 2 months ago
- Validate wgsl in rust projects☆86Updated last month
- ☆39Updated last month
- Fast polygon mesh library with different data structures and traits to abstract over those.☆81Updated 6 months ago
- ☆34Updated 2 years ago
- WIP language server for WGSL that supports naga-oil extensions☆29Updated last year
- wesl-rs: a compiler for WESL (WGSL Extended) shaders.☆48Updated this week
- 🏛️ Bevy Rome - foundations for a Bevy Editor☆20Updated 6 months ago
- Subdividing triangle meshes.☆66Updated last month
- A vdom-free reactive UI lib for the bevy game engine☆58Updated 3 years ago
- Delaunay triangulation and Voronoi diagram generation. Ported from Mapbox's Delaunator and d3-voronoi☆59Updated 3 months ago
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆175Updated this week
- An async-compatible thread-pool written in rust.☆31Updated this week
- ☆57Updated last year
- bevy + metrics + egui_plot☆33Updated last month
- SPIR-🇹: shader-focused IR to target, transform and translate from 🦀☆102Updated last year
- Framework for playing around with rendering libraries in Rust☆28Updated 3 years ago
- A basic mipmap generator for bevy☆33Updated last month
- Value probing with egui based UI☆24Updated last month
- Signed distance field generator in pure Rust☆30Updated 2 years ago