ScanMountGoat / wgsl_to_wgpuLinks
Generate typesafe Rust bindings from WGSL shaders to wgpu
☆48Updated last week
Alternatives and similar repositories for wgsl_to_wgpu
Users that are interested in wgsl_to_wgpu are comparing it to the libraries listed below
Sorting:
- Safe, fully-featured bindings to the Tracy profiler☆24Updated 5 months ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆73Updated 4 months ago
- ☆34Updated 2 years ago
- Task Orchestration Framework☆57Updated last year
- Use winit like the async runtime you've always wanted☆51Updated last year
- ☆57Updated last year
- Trivially run wasm applications and examples in the browser☆87Updated last year
- A low-level gltf parser implemented on nanoserde☆35Updated 9 months ago
- Fast polygon mesh library with different data structures and traits to abstract over those.☆81Updated 7 months ago
- Simple profiler scopes for wgpu using timer queries☆112Updated this week
- Library for post-process antialiasing☆105Updated 2 months ago
- A tweening library for Rust☆63Updated 2 months ago
- Validate wgsl in rust projects☆87Updated last month
- Generate typesafe Rust bindings for wgsl shaders in wgpu☆39Updated this week
- Asset manger for good assets only☆31Updated 2 years ago
- Automated GUI testing using accesskit☆66Updated 3 weeks ago
- Subdividing triangle meshes.☆67Updated last month
- Vulkan-lite GPU API☆89Updated last year
- Sparse Voxel Octree implementation in WGSL ( hence: shady ) with handling and utilities in Rust.☆28Updated 2 months ago
- Real-time compute-focused async executor with job pools, thread-local data, and priorities.☆68Updated last month
- Rust EDSL for shading languages☆89Updated 2 years ago
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆174Updated 2 weeks ago
- Procedural macros for working with Vulkan shaders☆42Updated last month
- ☆80Updated 2 years ago
- Linear algebra library for graphics and gamedev.☆57Updated last week
- A simple archiving format, designed for storing assets in compact and secure containers☆52Updated 4 months ago
- Reusable post-processing effects for wgpu☆13Updated 9 months ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆46Updated 4 years ago
- An undo-redo library.☆54Updated 4 months ago
- Implementation agnostic memory allocator for Vulkan-like APIs☆88Updated last year