Generate typesafe Rust bindings from WGSL shaders to wgpu
☆66Jan 10, 2026Updated 2 months ago
Alternatives and similar repositories for wgsl_to_wgpu
Users that are interested in wgsl_to_wgpu are comparing it to the libraries listed below
Sorting:
- Generate typesafe Rust bindings for wgsl shaders in wgpu☆76Dec 27, 2025Updated 2 months ago
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆198Sep 12, 2025Updated 6 months ago
- Tegra X1 block linear texture memory tiling☆20Feb 10, 2026Updated last month
- An unofficial preprocessor for WGSL written in Rust for WGPU.☆14Jul 4, 2025Updated 8 months ago
- WGSL/WESL language support for Zed☆21Feb 28, 2026Updated 3 weeks ago
- Reading and writing SSBH file formats in Rust☆10Jan 12, 2026Updated 2 months ago
- Easily cope with numeric literals in generic Rust code☆27Jul 6, 2021Updated 4 years ago
- Rust MusicXML parser.☆15Jun 1, 2019Updated 6 years ago
- Convert images to and from DDS formats☆20Sep 28, 2025Updated 5 months ago
- easy-gpgpu rust crate☆23Feb 16, 2022Updated 4 years ago
- ☆32Feb 1, 2026Updated last month
- A WIP project using the `VK_KHR_ray_tracing_pipeline` Vulkan extension and friends☆16Oct 29, 2021Updated 4 years ago
- A dynamic texture atlas allocator with fast deallocation and rectangle coalescing.☆179May 21, 2025Updated 10 months ago
- Smash Ultimate material and rendering information☆21Feb 25, 2026Updated 3 weeks ago
- A portable and modular superset of WGSL☆231Mar 11, 2026Updated last week
- ☆206Jan 22, 2026Updated 2 months ago
- Validate wgsl in rust projects☆91Nov 15, 2025Updated 4 months ago
- Rust frontend to LuisaCompute and more!☆61Dec 19, 2025Updated 3 months ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆34Feb 23, 2026Updated 3 weeks ago
- Rust EDSL for shading languages☆94Jul 19, 2022Updated 3 years ago
- A language server implementation for WGSL and WESL☆628Updated this week
- wesl-rs: a compiler for WESL (WGSL Extended) shaders.☆97Mar 14, 2026Updated last week
- MusicXML Parsing, Manipulation, and Export Library☆16Nov 5, 2024Updated last year
- Type-Safe Graphics Programming with Functional Shaders☆147Nov 1, 2025Updated 4 months ago
- A tiny utility macro to verify WGSL at compile time☆13Oct 11, 2021Updated 4 years ago
- Signed distance field generator in pure Rust☆32Sep 8, 2022Updated 3 years ago
- GUI viewer of FBX internal tree structure☆17Feb 6, 2025Updated last year
- Implementation of PBR using wgpu-rs☆80Oct 9, 2021Updated 4 years ago
- ☆38Mar 29, 2022Updated 3 years ago
- Blitting library for 2D sprites☆26Mar 15, 2026Updated last week
- ☆11Feb 18, 2026Updated last month
- A toolkit for randomized testing of WGSL compilers☆22Feb 13, 2026Updated last month
- Compile time wgsl import, linking and checking.☆20Nov 21, 2025Updated 4 months ago
- A cargo subcommand for working with Skyline plugins written in Rust☆33Feb 20, 2026Updated last month
- Simplified Vulkan synchronization logic, written in rust☆58Jul 4, 2025Updated 8 months ago
- Reusable post-processing effects for wgpu☆13Sep 13, 2024Updated last year
- Language Server for WGSL (WebGPU Shading Language)☆45Aug 24, 2024Updated last year
- Early stages of a pure Rust opus library☆16Apr 10, 2019Updated 6 years ago
- Steam audio bindings for Rust☆11Jan 26, 2025Updated last year