PolyMeilex / vscode-wgslLinks
VsCode Syntax highlight for WGSL files
☆88Updated last year
Alternatives and similar repositories for vscode-wgsl
Users that are interested in vscode-wgsl are comparing it to the libraries listed below
Sorting:
- Validate wgsl in rust projects☆87Updated 4 months ago
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆181Updated 3 weeks ago
- A portable and modular superset of WGSL☆188Updated this week
- Fast prototyping 3D engine☆108Updated 3 years ago
- Simple profiler scopes for wgpu using timer queries☆114Updated 2 months ago
- ☆186Updated last week
- 📜A simple 2D text renderer for wgpu📜☆121Updated 3 weeks ago
- A WGSL playground inspired by Shadertoy.☆110Updated last year
- shadertoy.com shaders ported to Rust-GPU☆158Updated last week
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆182Updated last week
- GPU driven real-time renderer, backed by wgpu and rust-gpu☆178Updated last week
- Library for post-process antialiasing☆108Updated 4 months ago
- A rust `std::thread` replacement for wasm32 target☆159Updated 10 months ago
- A tiny WebGPU renderer written in Rust☆142Updated 2 years ago
- ☆64Updated last year
- Rendiation Rendering Framework☆67Updated this week
- Backend code to use egui with wgpu.☆110Updated 3 weeks ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆74Updated 6 months ago
- Simple example on how to use egui with wgpu and winit.☆91Updated 2 years ago
- High performance, low level 2D path rasterization library in pure Rust.☆117Updated 4 months ago
- Processes winit events, allowing input state to be queried at any time.☆73Updated last year
- wesl-rs: a compiler for WESL (WGSL Extended) shaders.☆65Updated last week
- A dynamic texture atlas allocator with fast deallocation and rectangle coalescing.☆169Updated 3 months ago
- Trivially run wasm applications and examples in the browser☆87Updated last year
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆50Updated last month
- A game engine.☆150Updated last year
- Real time SDF (signed distance fields) calculate and rendering based on WebGPU.☆68Updated 4 years ago
- Lightweight game audio☆155Updated last year
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec☆39Updated last year
- GLSL parser for Rust☆198Updated 7 months ago