KeKsBoTer / wgpu_sort
WebGPU/wgpu Radix Key-Value Sort
☆32Updated 8 months ago
Alternatives and similar repositories for wgpu_sort:
Users that are interested in wgpu_sort are comparing it to the libraries listed below
- Generate typesafe Rust bindings for wgsl shaders in wgpu☆37Updated this week
- A Mesh to SDF converter, written in rust☆49Updated 2 months ago
- BVH Construction and Traversal Library☆56Updated last month
- Rendering things☆34Updated last week
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆45Updated 2 weeks ago
- Rust Graphics meetups☆68Updated 3 years ago
- Simple profiler scopes for wgpu using timer queries☆102Updated 3 weeks ago
- A low-level gltf parser implemented on nanoserde☆35Updated 5 months ago
- Rust bindings to Intel's OpenImageDenoise Library☆33Updated this week
- Reusable post-processing effects for wgpu☆13Updated 6 months ago
- Physically based rendering in Rust☆37Updated 10 months ago
- Vulkan-lite GPU API☆89Updated 9 months ago
- GPU scientific computing on every platform☆84Updated 2 weeks ago
- GPU driven renderer using WGPU☆68Updated 9 months ago
- PBR renderer written with Rust and wgpu-rs☆26Updated 4 years ago
- Rendiation Rendering Framework☆62Updated this week
- A WIP project using the `VK_KHR_ray_tracing_pipeline` Vulkan extension and friends☆16Updated 3 years ago
- 🦀 Rust crate for manipulating OpenVDB files☆54Updated 3 months ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆46Updated 3 years ago
- Rust bindings for the Slang shader language.☆39Updated 2 weeks ago
- Some ridiculous SSGI for bevy☆41Updated last year
- SPIR-🇹: shader-focused IR to target, transform and translate from 🦀☆102Updated last year
- Fast polygon mesh library with different data structures and traits to abstract over those.☆76Updated 3 months ago
- Screened poisson reconstruction algorithm written in Rust☆30Updated last month
- Rasterization using compute shaders☆21Updated 8 months ago
- ☆13Updated 4 months ago
- Rust bindings for Intel's ISPC texture compression☆12Updated 4 months ago
- Pure Rust implementation of the meshoptimizer library☆27Updated 2 years ago
- Real time SDF (signed distance fields) calculate and rendering based on WebGPU.☆63Updated 3 years ago
- Native Rust USD library☆42Updated 6 months ago