DavidColson / AthenaLegacyLinks
An abandoned game dev toolset.
☆10Updated 4 years ago
Alternatives and similar repositories for AthenaLegacy
Users that are interested in AthenaLegacy are comparing it to the libraries listed below
Sorting:
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- A simple, header-only, dependency-free, C++ 11 based ThreadPool library.☆37Updated 5 years ago
- demonstration of live reloading☆15Updated 7 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 8 years ago
- A database inspired entity-component system for computer games☆14Updated 4 years ago
- Nimble is a header-only utility library.☆10Updated 8 years ago
- Single header library for creating image atlases.☆27Updated 3 years ago
- 🛠️ A simple ECS library made for learning purposes (header-only)☆17Updated 4 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 8 years ago
- Yet Another MAthematical library☆14Updated 5 months ago
- Single file, STB-style, "lib" to generate uuid:s.☆31Updated 9 years ago
- Automatically exported from code.google.com/p/eight☆13Updated 8 years ago
- A collection of in-progress work☆14Updated 7 years ago
- 🔺 Fast polygon triangulation library based on Seidel's algorithm.☆43Updated 2 months ago
- ☆13Updated 8 years ago
- A LightFileWatcher☆29Updated 4 years ago
- some helpers im using since 2009. contain usefull things like vec2, vec3, vec4, variant, actionTime and more☆20Updated last year
- shd shader generator☆10Updated 7 years ago
- A C++ library implementing linear algebra, text and file IO, UTF-N conversions, containers, image loading/saving, image quantization/filt…☆67Updated last month
- An OpenGL sample implementation of Reflective Shadow Maps.☆16Updated 6 years ago
- A bgfx port of lightmapper.h☆17Updated 9 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 14 years ago
- A vectorized software rasterization pipeline optimized for rendering a sparse set of pixels with 16x MSAA.☆16Updated 8 years ago
- SIMD-optimized math library in C++☆24Updated 7 years ago
- ☆17Updated 3 years ago
- #include <engine>☆40Updated 7 years ago
- random 2d engine rumblings☆19Updated 8 years ago
- A game engine. That breathes fire and awesomeness☆13Updated 6 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 9 years ago