DavidColson / AthenaLegacyLinks
An abandoned game dev toolset.
☆10Updated 4 years ago
Alternatives and similar repositories for AthenaLegacy
Users that are interested in AthenaLegacy are comparing it to the libraries listed below
Sorting:
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- A simple, header-only, dependency-free, C++ 11 based ThreadPool library.☆37Updated 5 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- demonstration of live reloading☆15Updated 7 years ago
- A collection of in-progress work☆14Updated 7 years ago
- Automatically exported from code.google.com/p/eight☆12Updated 8 years ago
- A database inspired entity-component system for computer games☆14Updated 4 years ago
- Single file, STB-style, "lib" to generate uuid:s.☆31Updated 9 years ago
- Yet Another MAthematical library☆14Updated 2 months ago
- some helpers im using since 2009. contain usefull things like vec2, vec3, vec4, variant, actionTime and more☆19Updated last year
- Frustum culling with an octree and depth sorting with a mergeable heap priority queue☆12Updated 13 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 14 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 8 years ago
- Single header library for creating image atlases.☆27Updated 3 years ago
- 🛠️ A simple ECS library made for learning purposes (header-only)☆17Updated 4 years ago
- ☆13Updated 8 years ago
- #include <engine>☆40Updated 7 years ago
- A bgfx port of lightmapper.h☆17Updated 9 years ago
- random 2d engine rumblings☆18Updated 8 years ago
- ☆17Updated 3 years ago
- A minimalistic scripting language with parser and interpreter in a single C++ header file☆28Updated 3 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Updated 3 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- C++ type_name template utilities for pretty-printing type names☆10Updated 6 years ago
- GameDev framework under heavy development used as a personal test bed for rendering techniques and game mechanics. Have a look around. Yo…☆18Updated 2 months ago
- Core OpenGL samples and tests written in C++11.☆14Updated 2 weeks ago
- shd shader generator☆10Updated 7 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆16Updated 6 years ago
- Everything I am (was...) passionate about - the best game engine ever☆50Updated 4 years ago
- A vectorized software rasterization pipeline optimized for rendering a sparse set of pixels with 16x MSAA.☆16Updated 8 years ago