An abandoned game dev toolset.
☆10Sep 18, 2021Updated 4 years ago
Alternatives and similar repositories for AthenaLegacy
Users that are interested in AthenaLegacy are comparing it to the libraries listed below
Sorting:
- Tutorial Project for Screen Space Reflection☆11Mar 26, 2015Updated 10 years ago
- Intermediate Compute Language with OpenCL/CUDA Backends☆20Oct 11, 2014Updated 11 years ago
- 3D model Editor in DirectX☆12Mar 3, 2024Updated last year
- https://lexdev.net/tutorials/case_studies/overwatch_shield.html☆11Sep 10, 2019Updated 6 years ago
- a small header-only C++ library for the open sound control protocol☆17Sep 25, 2022Updated 3 years ago
- State Machine based Game language from ~2000, similar to C++, Java and UnrealScript☆11May 15, 2016Updated 9 years ago
- Atmospheric scattering written in C++ using OpenGL☆15Aug 27, 2021Updated 4 years ago
- Kapsul 3D modeler 1999-2002☆14Feb 6, 2018Updated 8 years ago
- Void and cluster algorithm to go with my blog post☆42Jun 2, 2025Updated 8 months ago
- Fire effect from Doom with SDL & OpenGL☆12Oct 19, 2020Updated 5 years ago
- Entity component system geared for games☆17Jun 21, 2019Updated 6 years ago
- Arbitrary-precision integer and rational arithmetic☆19Jun 2, 2021Updated 4 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆16Sep 15, 2019Updated 6 years ago
- Work-in-progress CPU renderer using Embree☆18Jan 28, 2019Updated 7 years ago
- Real-time software rasterizer written in C++ with windowing and model loading support.☆37Jun 17, 2019Updated 6 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆17Jun 23, 2019Updated 6 years ago
- A vectorized software rasterization pipeline optimized for rendering a sparse set of pixels with 16x MSAA.☆16Feb 15, 2017Updated 9 years ago
- This is a Qt and OpenGL based mesh editor.☆17Dec 27, 2016Updated 9 years ago
- Graphics programming experiments. Play-around, demos. Some good, some bad.☆43Feb 18, 2026Updated last week
- A method for baking persistent decals to textures using UV-space rasterization.☆23Feb 23, 2021Updated 5 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Apr 18, 2021Updated 4 years ago
- C++ Entity Component System based on Ordered Sets☆18Jul 1, 2025Updated 8 months ago
- A small study in SIMD-accelerated point-in-triangle tests☆26Feb 19, 2019Updated 7 years ago
- Code files for Game Development Patterns and Best Practices, by Packt☆24Jan 18, 2023Updated 3 years ago
- OpenGL C++ Framework for the realtime rendering course☆51Apr 16, 2024Updated last year
- Code from article "Real Time Constructive Solid Geometry" in the book "Game Development Tools"☆30Dec 11, 2014Updated 11 years ago
- Sample C++ project which uses modern CMake to build☆21Jun 11, 2017Updated 8 years ago
- ☆25May 29, 2019Updated 6 years ago
- A multi-threaded CPU Raytracer made in C++☆28May 6, 2019Updated 6 years ago
- Single header SPIR-V compressor for C and C++☆31Sep 29, 2016Updated 9 years ago
- Vulkan renderer / game engine☆27Jul 2, 2019Updated 6 years ago
- Emulator for NES/GB/Chip-8 written in C++.☆29Oct 27, 2021Updated 4 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Dec 29, 2017Updated 8 years ago
- Python-like 'enumerate' for C++☆28Feb 21, 2021Updated 5 years ago
- Code for music synth presentation☆30Jul 5, 2016Updated 9 years ago
- Invk - Inverse Kinematics Library with Quaternions☆30Nov 24, 2025Updated 3 months ago
- A simple, header-only, dependency-free, C++ 11 based ThreadPool library.☆36Jun 3, 2020Updated 5 years ago
- An extension for SHADERed that simplifies the process of loading Shadertoy projects☆38Jul 27, 2020Updated 5 years ago
- A real-time interactive progressive path tracer on the GPU.☆32Mar 23, 2021Updated 4 years ago