DavidColson / AthenaLegacyLinks
An abandoned game dev toolset.
☆10Updated 3 years ago
Alternatives and similar repositories for AthenaLegacy
Users that are interested in AthenaLegacy are comparing it to the libraries listed below
Sorting:
- A simple, header-only, dependency-free, C++ 11 based ThreadPool library.☆34Updated 5 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- A collection of in-progress work☆14Updated 7 years ago
- A database inspired entity-component system for computer games☆14Updated 4 years ago
- Yet Another MAthematical library☆14Updated 3 weeks ago
- some helpers im using since 2009. contain usefull things like vec2, vec3, vec4, variant, actionTime and more☆18Updated last year
- 🛠️ A simple ECS library made for learning purposes (header-only)☆17Updated 4 years ago
- A minimalistic scripting language with parser and interpreter in a single C++ header file☆28Updated 3 years ago
- demonstration of live reloading☆15Updated 7 years ago
- Single header library for creating image atlases.☆27Updated 3 years ago
- Single file, STB-style, "lib" to generate uuid:s.☆30Updated 9 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- random 2d engine rumblings☆18Updated 7 years ago
- 🔺 Fast and simple polygon triangulation library.☆43Updated 7 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 14 years ago
- A vectorized software rasterization pipeline optimized for rendering a sparse set of pixels with 16x MSAA.☆16Updated 8 years ago
- GameDev framework under heavy development used as a personal test bed for rendering techniques and game mechanics. Have a look around. Yo…☆17Updated 3 weeks ago
- A C++ library implementing linear algebra, text and file IO, UTF-N conversions, containers, image loading/saving, image quantization/filt…☆66Updated last week
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- #include <engine>☆40Updated 6 years ago
- ☆17Updated 3 years ago
- Automatically exported from code.google.com/p/eight☆12Updated 8 years ago
- ☆13Updated 8 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆15Updated 5 years ago
- Auto-generated maths library for C and C++ based on HLSL/Cg☆25Updated last month
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 6 years ago
- A simple, configurable and extendible build system for gamedev.☆25Updated last year
- Core OpenGL samples and tests written in C++11.☆14Updated 9 years ago
- SIMD-optimized math library in C++☆23Updated 7 years ago