dwilliamson / TahitiGameLanguageLinks
State Machine based Game language from ~2000, similar to C++, Java and UnrealScript
☆11Updated 9 years ago
Alternatives and similar repositories for TahitiGameLanguage
Users that are interested in TahitiGameLanguage are comparing it to the libraries listed below
Sorting:
- Utility to sign DXIL code after compilation☆22Updated 6 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- Library for creating code/data breakpoints at runtime on Win32/Win64☆21Updated 11 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 10 years ago
- shd shader generator☆10Updated 7 years ago
- Dear ImGui 2D scripting language inspired by Werkzeug from Farbrausch☆38Updated 2 years ago
- Auto-generated maths library for C and C++ based on HLSL/Cg☆25Updated 4 months ago
- Psybrus Engine & Toolchain☆26Updated 9 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 8 years ago
- Radix sort revisited again☆26Updated 7 years ago
- Broad-phase optimizations.☆11Updated 8 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- Linear Memory Allocator for Games and Embedded Systems☆76Updated 3 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 14 years ago
- Dynamic PATH management based on Current Working Directory☆17Updated last year
- Docker image with Microsoft DirectX shader compiler (dxil and spirv)☆12Updated 7 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 7 years ago
- Game asset build pipeline tool.☆19Updated 12 years ago
- Tutorial Project for Screen Space Reflection☆11Updated 10 years ago
- a ring buffer for variable sized continuous data☆16Updated 10 years ago
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- rex engine and game☆15Updated 4 years ago
- A toolkit of public domain single-header libraries for shader-based opengl apps☆40Updated 6 years ago
- ☆17Updated 3 years ago
- Single header SPIR-V compressor for C and C++☆31Updated 9 years ago
- minimal macOS Metal application☆41Updated 7 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated last year
- Rasterization on the GPU in "slow motion".☆62Updated 6 years ago
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆19Updated 3 years ago
- Tiny DDS loader/saver based on☆28Updated 6 years ago