mkturkcan / Precompiled-OPENEXR-ILMBASE-for-WindowsLinks
Unofficial Windows Binaries for ILMBASE and OPENEXR
☆14Updated 8 years ago
Alternatives and similar repositories for Precompiled-OPENEXR-ILMBASE-for-Windows
Users that are interested in Precompiled-OPENEXR-ILMBASE-for-Windows are comparing it to the libraries listed below
Sorting:
- Development repository for OpenVDB AX: a JIT expression language for VDB☆69Updated 5 years ago
- A Maya plugin for the PBRT v3 renderer http://www.pbrt.org/ https://github.com/mmp/pbrt-v3/☆41Updated 5 years ago
- Production Shading Library☆34Updated 3 years ago
- A really small getting-started project for USD based projects☆58Updated 6 months ago
- Toolset for visualizing and rendering openvdb volumes in Maya☆42Updated 6 years ago
- MayaPartioTools is an open-source plugin to visualize and import particle data in Maya.☆31Updated 6 years ago
- A Maya plugin for the Mitsuba renderer☆27Updated 5 years ago
- Extended camera shader for the ever-awesome Arnold Renderer☆69Updated 8 years ago
- Experimental OpenUSD based standalone application using glfw3 and imgui☆19Updated this week
- A MaterialX and OpenUSD asset created by Adobe to demonstrate a modern look-development approach using the OpenPBR Surface shading model☆37Updated 3 months ago
- hdRstr: A ReSTIR/RTXDI-based Hydra Render Delegate.☆59Updated 2 years ago
- Assets related to the Digital Emily project https://vgl.ict.usc.edu/research/DigitalEmily2/☆72Updated 5 years ago
- Small collection of CG assets☆48Updated 5 months ago
- USD & Hydra - examples & tutorials☆31Updated 8 years ago
- Reference Implementation of Practical Denoising for VFX Production Using Temporal Blur☆33Updated 7 years ago
- Universal Scene Description☆21Updated 7 years ago
- an "eXtra Small" Python implementation of MaterialX☆46Updated 5 years ago
- USD samples☆33Updated 2 years ago
- Physically-based shading experiments in Arnold renderer.☆30Updated 3 years ago
- Houdini exporter for pbrt-v3☆32Updated 3 years ago
- Siggraph 2022 OSL Shaders for RenderMan Course Supplementary Material☆24Updated 2 years ago
- Siggraph 2024 Shader Writing in OSL Course Supplementary Material☆28Updated last year
- Embree viewer is a simple implementation of a progressive renderer, based on Intel's Embree raytracing kernels. Its UI is written in SDL2…☆27Updated 6 years ago
- Implementation of Vaillant et. al. "Implicit Skinning: Real-Time Skin Deformation with Contact Modeling"☆42Updated 9 years ago
- Bifrost nodes for USD☆55Updated 3 months ago
- Python module for Houdini that allows users to export Houdini particles to Thinkbox PRT format☆38Updated 8 years ago
- ☆36Updated last year
- USD Notice Framework https://wdas.github.io/unf/☆67Updated 3 months ago
- Mechanical Logic Framework for SideFX Houdini with simple CPU example☆24Updated 7 years ago
- usd-render-benchmark is a testing and benchmarking suite for evaluating various Hydra render delegates using Universal Scene Description …☆30Updated last year