mkturkcan / Precompiled-OPENEXR-ILMBASE-for-Windows
Unofficial Windows Binaries for ILMBASE and OPENEXR
☆13Updated 7 years ago
Related projects ⓘ
Alternatives and complementary repositories for Precompiled-OPENEXR-ILMBASE-for-Windows
- Production Shading Library☆33Updated 2 years ago
- A really small getting-started project for USD based projects☆45Updated last year
- Toolset for visualizing and rendering openvdb volumes in Maya☆42Updated 5 years ago
- Physically-based shading experiments in Arnold renderer.☆29Updated last year
- A full production scene created by Animal Logic for exploration by the wider community to be used in demonstrations, training material, a…☆38Updated 3 months ago
- Houdini exporter for pbrt-v3☆31Updated 2 years ago
- Development repository for OpenVDB AX: a JIT expression language for VDB☆68Updated 3 years ago
- Python module for Houdini that allows users to export Houdini particles to Thinkbox PRT format☆38Updated 7 years ago
- Reference Implementation of Practical Denoising for VFX Production Using Temporal Blur☆34Updated 6 years ago
- hdRstr: A ReSTIR/RTXDI-based Hydra Render Delegate.☆56Updated last year
- Implementation of Vaillant et. al. "Implicit Skinning: Real-Time Skin Deformation with Contact Modeling"☆42Updated 8 years ago
- A Maya plugin for the PBRT v3 renderer http://www.pbrt.org/ https://github.com/mmp/pbrt-v3/☆39Updated 4 years ago
- Implementation of Le and Hodgin's Realtime Skinning with Optimized Centers of Rotation in Maya 2017☆13Updated 6 years ago
- CGAL_IN_HOU☆16Updated 4 years ago
- Houdini little tools and knowledge☆41Updated 3 months ago
- Extended camera shader for the ever-awesome Arnold Renderer☆67Updated 7 years ago
- ☆28Updated 3 years ago
- OpenImageIO Python 3.x package☆37Updated 5 years ago
- MayaPartioTools is an open-source plugin to visualize and import particle data in Maya.☆27Updated 5 years ago
- usd-render-benchmark is a testing and benchmarking suite for evaluating various Hydra render delegates using Universal Scene Description …☆20Updated last month
- Houdini Engine integration for Isotropix Clarisse☆24Updated 6 years ago
- ☆18Updated 7 years ago
- Mechanical Logic Framework for SideFX Houdini with simple CPU example☆22Updated 6 years ago
- C++ deformer for Maya based on DeltaMush algorithm by Rhythm&Hues☆37Updated 9 years ago
- WrapCudaDeformer. Autodesk® Maya® Plugin☆17Updated 6 years ago
- Verlet cloth solver implemented as Maya plugin.☆30Updated 9 years ago
- Katana USD Plugins Repo☆47Updated 6 months ago
- Main turret repo, links out to all other components of turret.☆45Updated 5 years ago
- Siggraph 2022 OSL Shaders for RenderMan Course Supplementary Material☆23Updated last year