RonenNess / dcm_pool
Dynamic, Contiguous-Memory Objects Pool
☆13Updated 6 years ago
Alternatives and similar repositories for dcm_pool:
Users that are interested in dcm_pool are comparing it to the libraries listed below
- A bgfx port of lightmapper.h☆16Updated 8 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15Updated last year
- A simple, header-only, dependency-free, C++ 11 based ThreadPool library.☆33Updated 4 years ago
- Created by Elliot Jimenez and Jordi Oña☆12Updated 6 years ago
- random 2d engine rumblings☆18Updated 7 years ago
- bsf imgui plugin☆13Updated 5 years ago
- Engine for developing 2D games☆13Updated 6 years ago
- An experimental sprite rendering setup utilizing SSBO's, Threading, EnTT reactive systems, and array-textures based sprite caching.☆6Updated 5 years ago
- [DEPRECATED] Virtual Machine for BlueByte☆9Updated 4 years ago
- Visual scripting plugin for Lumix Engine☆9Updated 3 months ago
- A simple and lightweight tree container (C++03)☆14Updated 9 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- ☆12Updated 8 years ago
- A simple, configurable and extendible build system for gamedev.☆25Updated 7 months ago
- Automatically grabs newly occurred Windows crash logs and sends the version/offset to an external online database for you to review☆8Updated 9 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 7 years ago
- shd shader generator☆10Updated 6 years ago
- a lightweight SIMD vector, matrix and quaternion library☆32Updated 2 years ago
- OpenGL / XML + Lua Game GUI library.☆19Updated 6 years ago
- Visual shader editor for Lumix Engine☆11Updated 2 months ago
- Frustum culling with an octree and depth sorting with a mergeable heap priority queue☆12Updated 12 years ago
- Automatic reloader of constants during runtime, featuring type inference. Written in C++11.☆14Updated 9 years ago
- ☆18Updated 8 years ago
- Learn to use CMake with Visual Studio 2017☆13Updated 6 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- SIMD-optimized math library in C++☆23Updated 6 years ago
- C# plugin for Lumix Engine☆20Updated 2 months ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 5 years ago
- some helpers im using since 2009. contain usefull things like vec2, vec3, vec4, variant, actionTime and more☆18Updated 5 months ago