GPU accelerated rigid body simulation with OpenGL and OpenCL.
☆15Sep 14, 2021Updated 5 years ago
Alternatives and similar repositories for elte-ik-gpgpu-rigid-body-simulation
Users that are interested in elte-ik-gpgpu-rigid-body-simulation are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆16Dec 15, 2020Updated 5 years ago
- ☆17Jul 3, 2021Updated 5 years ago
- Postion-based Fluid Simulation☆13Aug 17, 2020Updated 6 years ago
- ImageFilters.cginc includes some functions or kernels for image filtering.☆18Mar 3, 2021Updated 5 years ago
- A position-based physics engine☆18Jan 2, 2023Updated 3 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- ☆23Mar 18, 2024Updated 2 years ago
- ☆18Feb 15, 2022Updated 4 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Apr 18, 2021Updated 5 years ago
- ☆18May 7, 2022Updated 4 years ago
- ☆18Mar 18, 2016Updated 10 years ago
- An implementation of Fast, Interactive Soft-Body Animation using Position-Based Dynamics☆17Jun 13, 2017Updated 9 years ago
- simple 3d rigid body physics engine in c++.☆10Jan 28, 2021Updated 5 years ago
- Unity + GPU collision detection + Compute shaders + GPU Radix sort☆17Apr 3, 2023Updated 3 years ago
- Real-time Denoiser for node-vulkan☆10Nov 29, 2019Updated 6 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Instanced grass rendering system using React Three Fiber, custom GLSL shaders, and procedural geometry.☆17Sep 2, 2026Updated 3 weeks ago
- CPU Software Rasterizer project made with SDL☆12Apr 26, 2024Updated 2 years ago
- OpenGL compute shader fluid☆23Aug 4, 2020Updated 6 years ago
- Pico8 games and tools☆14Nov 7, 2022Updated 3 years ago
- Code for "The Layer Laboratory: A Calculus for Additive and Subtractive Composition of Anisotropic Surface Reflectance" (SIGGRAPH 2018) b…☆10Apr 7, 2021Updated 5 years ago
- ☆11Oct 15, 2022Updated 3 years ago
- Position based fluid simulation.☆27Feb 23, 2026Updated 7 months ago
- Experiments with SDF rendering, modifying, and collisions in Unity.☆12Apr 9, 2022Updated 4 years ago
- A common set of helpers used across VTIL toolchain. Moved into -->☆20May 2, 2020Updated 6 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- A simple CUDA accelerated material point method simulation.☆10Apr 27, 2020Updated 6 years ago
- JigLib rigid body physics engine☆13Feb 10, 2022Updated 4 years ago
- Header only implementation of Progressive Photon Mapping: A Probabilistic Approach(PPMAPA) in C++.☆14Nov 29, 2021Updated 4 years ago
- 3D Game Engine built from the ground up using C++ and OpenGL☆10Dec 6, 2021Updated 4 years ago
- CUDA-based real time fluid simulation☆14Jan 6, 2022Updated 4 years ago
- ☆25Dec 19, 2017Updated 8 years ago
- Renderer used for レイトレ合宿8☆12Sep 10, 2022Updated 4 years ago
- Position-Based Dynamics in OpenCL, homework in Stanford's CS348C☆35Oct 24, 2017Updated 8 years ago
- PICO-8 port of NICCC-2000 demo☆13Jan 1, 2024Updated 2 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Build WebGPU Apps with Three.js & React Three Fiber☆29Jan 3, 2026Updated 8 months ago
- 2d game based on soft body physics☆15Feb 3, 2018Updated 8 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆17Mar 29, 2016Updated 10 years ago
- A tool that converts Dark Souls 3's & Bloodborne's PS4 animations to HavokTools-friendly files☆10Mar 30, 2019Updated 7 years ago
- A program for rendering hexahedral meshes in the form of transparent volumes.☆15May 25, 2026Updated 4 months ago
- Crowds with Instagram selfies in Shibuya.☆25Nov 16, 2018Updated 7 years ago
- Vulkan sample to render efficient per-part IDs in CAD models☆12May 21, 2026Updated 4 months ago