scemino / DoomFireLinks
Fire effect from Doom with SDL & OpenGL
☆12Updated 4 years ago
Alternatives and similar repositories for DoomFire
Users that are interested in DoomFire are comparing it to the libraries listed below
Sorting:
- Radix sort revisited again☆26Updated 7 years ago
- Colby Hall's C++ Standard Library☆11Updated 5 years ago
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15Updated 2 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Updated 3 years ago
- A 2d physics engine with fixed-point support.☆30Updated 7 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 6 years ago
- Entity component system geared for games☆17Updated 6 years ago
- Game asset build pipeline tool.☆19Updated 12 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- A collection of header files that can ease OpenGL programming☆29Updated 4 years ago
- ☆29Updated 9 years ago
- A bgfx port of lightmapper.h☆17Updated 9 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 8 years ago
- Lightweight/Lightfast GLSL and HLSL shader toy made using Vulkan☆27Updated 3 years ago
- Simple software rasterizer with OpenGL-like interface☆32Updated 2 years ago
- A small realtime software rendering library☆16Updated 5 years ago
- A LightFileWatcher☆29Updated 4 years ago
- engine used in some nesnausk! demos☆22Updated 14 years ago
- Graphics programming experiments. Play-around, demos. Some good, some bad.☆41Updated last week
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- A live GLSL programming environment on windows☆22Updated 7 years ago
- 🤣 C++ framework for games and graphical applications☆38Updated 6 months ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆16Updated 6 years ago
- Procedural world generation experiment☆24Updated 6 years ago
- some helpers im using since 2009. contain usefull things like vec2, vec3, vec4, variant, actionTime and more☆19Updated last year
- QLL : Level loaders☆15Updated 5 years ago
- A toolkit of public domain single-header libraries for shader-based opengl apps☆40Updated 5 years ago
- Dynamic, Contiguous-Memory Objects Pool☆13Updated 7 years ago
- Linear Memory Allocator for Games and Embedded Systems☆77Updated 3 years ago