scemino / DoomFire
Fire effect from Doom with SDL & OpenGL
☆12Updated 4 years ago
Alternatives and similar repositories for DoomFire:
Users that are interested in DoomFire are comparing it to the libraries listed below
- A bgfx port of lightmapper.h☆16Updated 8 years ago
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15Updated last year
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- Simple software rasterizer with OpenGL-like interface☆28Updated last year
- Radix sort revisited again☆26Updated 6 years ago
- Repo for working on updates to the legacy DXSDK header D3DX_DXGIFormatConvert.inl☆13Updated last week
- A small realtime software rendering library☆14Updated 4 years ago
- Colby Hall's C++ Standard Library☆11Updated 5 years ago
- 3D Voxel Engines with 1K Turbo Pascal Source Code☆15Updated 9 years ago
- A collection of all my single-header libraries.☆15Updated last year
- A one-stop font atlas generator☆14Updated 7 years ago
- converter and viewer for custom animated 3d mesh format☆8Updated 7 years ago
- Tutorial Project for Screen Space Reflection☆10Updated 9 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆14Updated 5 years ago
- Anyone can code☆11Updated 3 years ago
- Comparing various C++ OBJ parsing libraries☆17Updated 2 years ago
- A collection of Windows/C++ utility functions on string manipulation/formatting, file system, date/time, logging, etc.☆10Updated 3 weeks ago
- QLL : Level loaders☆14Updated 5 years ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.☆16Updated 5 years ago
- [DEPRECATED] Virtual Machine for BlueByte☆9Updated 5 years ago
- A 3D game engine.☆20Updated 5 years ago
- a collection of handle/id allocators☆20Updated 11 months ago
- Entity component system geared for games☆16Updated 5 years ago
- Created by Elliot Jimenez and Jordi Oña☆12Updated 6 years ago
- Real-time software rasterizer written in C++ with windowing and model loading support.☆32Updated 5 years ago
- A simple Voxel Space implementation implementing velocity, acceleration, pitch, camera roll, and night vision mode.☆26Updated last year
- Broad-phase optimizations.☆10Updated 7 years ago
- Simple Vulkan demo program☆14Updated 6 years ago
- ☆27Updated 8 years ago