bwiberg / position-based-dynamics
Position-Based Dynamics in OpenCL, homework in Stanford's CS348C
☆33Updated 7 years ago
Related projects ⓘ
Alternatives and complementary repositories for position-based-dynamics
- Real-time Position-Based Fluids in OpenCL, homework in Stanford's CS348C☆48Updated 7 years ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆33Updated 6 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆40Updated last year
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- A Small Volumetric Path Tracer☆46Updated 9 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 3 years ago
- A simple path tracing renderer based on OptiX.☆21Updated 5 years ago
- 3D painting tool☆38Updated 11 years ago
- Sources for the paper Fast approximations for boundary element based brittle fracture simulation☆48Updated 7 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 5 years ago
- "A Spatial Target Function for Metropolis Photon Tracing", ACM TOG, Code repository☆19Updated last year
- Multiple Interacting Fluids Project☆15Updated 12 years ago
- ☆25Updated 5 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆25Updated 9 years ago
- Implementation of Efficient Energy-Compensated VPLs using Photon Splatting (and various rendering techniques)☆27Updated 3 years ago
- A screen space sub-surface scattering demo implemented with vulkan api☆15Updated 4 years ago
- Improved version of real-time physics engine that couples FEM-based deformables and rigid body dynamics☆28Updated 6 years ago
- OpenGL SPH fluid simulation and rendering☆25Updated last year
- An implementation of Fast, Interactive Soft-Body Animation using Position-Based Dynamics☆17Updated 7 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆20Updated 3 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- ☆40Updated 8 years ago
- GPU-accelerated path tracer☆18Updated 8 years ago
- Integrating Clipped Spherical Harmonics Expansions☆44Updated 4 years ago
- ☆18Updated 6 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Updated 7 years ago
- SPH simulation in Vulkan compute shader.☆44Updated 2 years ago
- Sandbox binary and source code for the Siggraph 2017 paper "Water Wave Packets" by Stefan Jeschke (NVIDIA) and Chris Wojtan (IST Austria)☆44Updated 7 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆77Updated 7 years ago
- CMU 15-462/662 Assignment 2: A Mini-Mesh Editor☆20Updated 8 years ago