bwiberg / position-based-dynamics
Position-Based Dynamics in OpenCL, homework in Stanford's CS348C
☆34Updated 7 years ago
Alternatives and similar repositories for position-based-dynamics:
Users that are interested in position-based-dynamics are comparing it to the libraries listed below
- Real-time Position-Based Fluids in OpenCL, homework in Stanford's CS348C☆48Updated 8 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆25Updated 9 years ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆33Updated 6 years ago
- Sources for the paper Fast approximations for boundary element based brittle fracture simulation☆49Updated 8 years ago
- Multiple Interacting Fluids Project☆15Updated 12 years ago
- An implementation of the variational viscosity method from the SCA paper [Batty and Bridson 2008]: "Accurate Viscous Free Surfaces for Bu…☆35Updated 6 years ago
- A simple path tracing renderer based on OptiX.☆21Updated 6 years ago
- CMU 15-462/662 Assignment 2: A Mini-Mesh Editor☆20Updated 8 years ago
- A simple 3d grid-based simulator for animating inviscid free surface liquids in irregular domains.☆110Updated 6 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- OpenGL SPH fluid simulation and rendering☆25Updated 3 weeks ago
- A 2D implementation of the SCA 2008 paper "Accurate Viscous Free Surfaces[...]" by Batty & Bridson.☆16Updated 12 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆36Updated last week
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 3 years ago
- Real-time Collision Culling of a Million Bodies on Graphics Processing Units. SIGGRAPH ASIA, Dec. 2010☆14Updated 9 years ago
- 3D painting tool☆38Updated 11 years ago
- Sandbox binary and source code for the Siggraph 2017 paper "Water Wave Packets" by Stefan Jeschke (NVIDIA) and Chris Wojtan (IST Austria)☆44Updated 7 years ago
- ☆25Updated 5 years ago
- Source code for "Constraint Bubbles and Affine Regions: Reduced Fluid Models for Efficient Immersed Bubbles and Flexible Spatial Coarseni…☆47Updated 6 months ago
- Integrating Clipped Spherical Harmonics Expansions☆44Updated 4 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆20Updated 3 years ago
- B.Sc. Thesis Simulation of Snow☆32Updated 5 years ago
- A high-performance library for multi-physics simulations and geometric computation☆31Updated 4 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 7 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆53Updated 9 years ago
- PIC/FLIP/APIC fluid simulation☆33Updated 3 years ago
- ☆18Updated 6 years ago
- Double bubbles sans toil and trouble: discrete circulation-preserving vortex sheets for soap films and foams☆63Updated 2 years ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 4 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆40Updated last year