bwiberg / position-based-dynamicsLinks
Position-Based Dynamics in OpenCL, homework in Stanford's CS348C
☆34Updated 8 years ago
Alternatives and similar repositories for position-based-dynamics
Users that are interested in position-based-dynamics are comparing it to the libraries listed below
Sorting:
- Real-time Position-Based Fluids in OpenCL, homework in Stanford's CS348C☆51Updated 9 years ago
- 3D painting tool☆39Updated 12 years ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆35Updated 7 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆27Updated 10 years ago
- A screen space sub-surface scattering demo implemented with vulkan api☆16Updated 6 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 5 years ago
- "A Spatial Target Function for Metropolis Photon Tracing", ACM TOG, Code repository☆20Updated 2 years ago
- Sandbox binary and source code for the Siggraph 2017 paper "Water Wave Packets" by Stefan Jeschke (NVIDIA) and Chris Wojtan (IST Austria)☆44Updated 8 years ago
- B.Sc. Thesis Simulation of Snow☆32Updated 6 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 4 years ago
- SPH simulation in Vulkan compute shader.☆49Updated 3 years ago
- CMU 15-462/662 Assignment 2: A Mini-Mesh Editor☆20Updated 9 years ago
- Multiple Interacting Fluids Project☆15Updated 13 years ago
- Hybrid raytracing and filtering playground.☆27Updated 6 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆65Updated 8 years ago
- ☆41Updated 10 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Updated 8 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆120Updated 6 years ago
- A GPU implementation of smallpt (http://www.kevinbeason.com/smallpt/) with Bounding Volume Hierarchy (BVH) tree.☆44Updated 10 years ago
- ☆25Updated 6 years ago
- Generating Trees with a Space Colonization Algorithm☆46Updated 7 years ago
- Signed Distance Function Sculpting☆53Updated 8 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 13 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 5 years ago
- Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0☆44Updated 4 years ago
- This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style trans…☆28Updated 8 years ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 8 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆39Updated 6 years ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆40Updated 6 years ago