DX12 Path Tracer with ShaderToy interop
☆44Jan 13, 2025Updated last year
Alternatives and similar repositories for TracerBoy
Users that are interested in TracerBoy are comparing it to the libraries listed below
Sorting:
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆51Dec 22, 2024Updated last year
- Vulkan Path Tracer with Optix Denoiser integration☆32Jul 21, 2021Updated 4 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆158Updated this week
- ☆41Feb 14, 2026Updated 2 weeks ago
- Source code for the EON rough diffuse BRDF model☆45Jan 20, 2026Updated last month
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Apr 18, 2021Updated 4 years ago
- An Efficient Transport Estimator for Complex Layered Materials☆13May 28, 2020Updated 5 years ago
- Demo project for the leb3D structure for path tracing☆25Aug 10, 2025Updated 6 months ago
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆290Feb 22, 2026Updated last week
- Simplified Nanite Implementation in MiniEngine☆23Sep 29, 2024Updated last year
- [Trans. on Graphics (ToG) 2024] Official code release for paper: 🎯"DARTS: Diffusion Approximated Residual Time Sampling for Time-of-flig…☆17Dec 24, 2024Updated last year
- Source code repository accompanying the scientific paper "Finding Efficient Spatial Distributions for Massively Instanced 3-d Models" (S.…☆16Apr 16, 2020Updated 5 years ago
- OptiX ray tracing toy framework☆12Mar 22, 2024Updated last year
- A cross-platform programmable shading language ( CPU only )☆59Jul 4, 2024Updated last year
- CUDA Toy Offline Renderer☆37Feb 22, 2026Updated last week
- Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017☆15Apr 24, 2023Updated 2 years ago
- Source Code for the SIGGRAPH 2025 Paper "Reservoir Splatting for Temporal Path Resampling and Motion Blur".☆40Sep 6, 2025Updated 5 months ago
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆29Sep 22, 2024Updated last year
- Toy RenderMan renderer☆16Dec 30, 2023Updated 2 years ago
- Althea is a glTF-based rendering engine built in Vulkan.☆21Nov 6, 2025Updated 3 months ago
- ☆116Jan 18, 2024Updated 2 years ago
- Real-time Direct3D 12 path tracer☆378Oct 25, 2025Updated 4 months ago
- ☆129Aug 18, 2025Updated 6 months ago
- Tutorial Project for Screen Space Reflection☆11Mar 26, 2015Updated 10 years ago
- Efficient Multiple Scattering in Participating Media using Shortest Path Finding☆23May 11, 2020Updated 5 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆160May 25, 2024Updated last year
- Repository with HLSL and GLSL sample code for self-intersection avoidance in DXR and Vulkan☆20Dec 4, 2023Updated 2 years ago
- WebGL Heightmap Pathtracing using Quadtree Displacement Mapping