cwbaker / reyesLinks
Toy RenderMan renderer
☆16Updated last year
Alternatives and similar repositories for reyes
Users that are interested in reyes are comparing it to the libraries listed below
Sorting:
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 7 years ago
- Gpu Renderer and Rasterizer - for python☆28Updated last year
- OBJ model to 3D transparent texture converter☆40Updated 3 years ago
- HighOmega☆32Updated last month
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆34Updated 7 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- Real-time software rasterizer written in C++ with windowing and model loading support.☆33Updated 6 years ago
- ☆61Updated last year
- Experimentation framework for real-time light culling☆30Updated 6 years ago
- Code associated with ebook Ray Tracing The Next Week by Peter Shirley. This work is in the public domain. My fork adds C++11 threads ba…☆13Updated 7 years ago
- SPIR-V Code Generator / Graph Editor GUI☆66Updated 4 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 6 years ago
- A cross-platform programmable shading language ( CPU only )☆59Updated last year
- Testing various FBX file format parsing libraries☆60Updated 3 months ago
- A real-time interactive progressive path tracer on the GPU.☆33Updated 4 years ago
- ☆30Updated 6 years ago
- Tellusim Core SDK Tests Direct3D12, Direct3D11, Metal, Vulkan, OpenGL, OpenGLES, WebGL, WebGPU☆13Updated last year
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated last year
- Source C++11 code for stratified sampling of radiance reflected from spherical light sources☆17Updated 6 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Tile-based SW rasterizer☆35Updated 5 years ago
- Fully multithreaded C++ CPU rasterizer☆27Updated 5 years ago
- PBR Baker - open source multi-functional baking tool for BRDF related work☆14Updated 5 years ago
- Discrete and continuous level of detail generation for triangle meshes.☆45Updated last month
- Hybrid raytracing and filtering playground.☆27Updated 6 years ago
- Quake II on Dx12☆31Updated 3 years ago
- Graphics related projects/prototypes/playground (Vulkan, C++17)☆38Updated 3 years ago
- Open Game Engine Exchange☆85Updated 3 months ago
- Source for my implementation of Voxel Cone Tracing as part of my master thesis.☆17Updated 8 years ago