AyoubKhammassi / UnrealBakedSDFLinks
UnrealBakedSDF is a sample Unreal project for importing and visualizing BakedSDF meshes.
☆13Updated last year
Alternatives and similar repositories for UnrealBakedSDF
Users that are interested in UnrealBakedSDF are comparing it to the libraries listed below
Sorting:
- BakedSDF2FBX is a utility script for converting BakedSDF GLB files to FBX, allowing them to be used in real-time 3D tools like Unity and …☆27Updated last year
- Binary Opacity Grids import and rendering in Unity.☆16Updated last year
- NVIDIA RTX Texture Streaming SDK☆13Updated last week
- Official documentation of 3D Gaussians Plugin for Unreal Engine, a importer and renderer of training results of 3D Gaussian Splatting.☆19Updated 2 weeks ago
- UnityBakedSDF is a sample Unity project for importing and visualizing BakedSDF meshes.☆36Updated last year
- ☆26Updated last year
- ☆11Updated 2 years ago
- NVIDIA RTX Texture Filtering SDK☆11Updated 2 months ago
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆36Updated last year
- Solidify - tiny windows GUI app for batch fix textures and format conversion☆19Updated 6 months ago
- Code for the paper "Invertible Neural BRDF for Object Inverse Rendering"☆20Updated 4 years ago
- implementation of the paper "Mesh Colors"☆14Updated last year
- IsoOctree code forked from https://www.cs.jhu.edu/~misha/Code/IsoOctree/ and wrapped as a library☆16Updated 8 months ago
- Based on BMesh for Unity (https://github.com/eliemichel/BMeshUnity). It provides a half-edge data structure inspired by Blender's BMesh, …☆57Updated last year
- ☆11Updated 4 years ago
- Meshcapade support for Unreal Editor 5.3 onward☆18Updated last month
- Real-time monocular depth estimation with Depth Anything ONNX and visualization with Unreal Engine☆13Updated last year
- This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user in…☆29Updated 4 years ago
- Converts a raw digitized polygon mesh to a clean mesh where all the occurrences of a specific set of "defects" are corrected. Holes, self…☆9Updated 3 years ago
- ☆19Updated 3 years ago
- ☆21Updated 4 years ago
- Official repository of "NEnv: Neural Environment Maps for Global Illumination"☆21Updated last year
- The official implementation of MesoGen: Designing Procedural On-Surface Stranded Mesostructures (Siggraph 2023)☆25Updated last year
- Physically Based Rendering Scenes☆12Updated 3 years ago
- DeepAo: Efficient Screen Space Ambient Occlusion Generation via Deep Network☆13Updated 5 years ago
- Supports SIGGRAPH Asia 2019 paper "GATA: Multi-Theme Generative Adversarial Terrain Amplification"☆39Updated 5 years ago
- UE4 project using NNEngine and MiDaS, monocular depth estimation AI☆28Updated 7 months ago
- An EWA surface splatter in WebGL☆32Updated 2 years ago
- Simple plugin for modifying local player projection in UE4☆33Updated 6 years ago
- ☆25Updated this week