3D Gaussian Ray Tracer
☆91Oct 24, 2026Updated this week
Alternatives and similar repositories for gtracer
Users that are interested in gtracer are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆167Updated this week
- [CVPR 2025] TensoFlow: Tensorial Flow-based Sampler for Inverse Rendering☆15Updated this week
- [CVPR 2025] IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing☆172Updated this week
- RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis☆105Jan 20, 2026Updated 9 months ago
- [ICLR 2025]Source Code for the Paper "MIRReS: Inverse Rendering for Shape, Light, and Material Decomposition using Multi-Bounce Path Trac…☆45Feb 3, 2025Updated last year
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- A differentiable point-based rendering framework.☆220Mar 31, 2025Updated last year
- ☆170Aug 14, 2026Updated 2 months ago
- [NeurIPS 2024 Spotlight] Tetrahedron Splatting for 3D Generation☆179Updated this week
- Implementation of "Learning Fast 3D Gaussian Splatting Rendering using Continuous Level of Detail" presented at Eurographics 2025.☆30Jun 2, 2025Updated last year
- A fully differentiable 2D Gaussian ray tracer built on 2DGS and OptiX, tailored for differentiable optimization and rendering tasks.☆60Oct 14, 2025Updated last year
- [CVPR 2025] EnvGS: Modeling View-Dependent Appearance with Environment Gaussian☆246Sep 15, 2026Updated last month
- Official implementation of ComGS (ICLR 2026) | Project Page: https://nju-3dv.github.io/projects/ComGS/☆12May 8, 2026Updated 5 months ago
- A modular differential gaussian rasterization library.☆220Jul 28, 2024Updated 2 years ago
- ☆381Dec 11, 2025Updated 10 months ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- [ECCV2024] Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing☆697Aug 14, 2024Updated 2 years ago
- ☆109Sep 11, 2026Updated last month
- Original reference implementation of "EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis"☆310Dec 17, 2025Updated 10 months ago
- A Python package for calling Slang modules from PyTorch.☆80Sep 29, 2026Updated 3 weeks ago
- [ICLR 2025] Reflective Gaussian Splatting☆122Updated this week
- Implementation of LVSM, SOTA Large View Synthesis with Minimal 3d Inductive Bias, from Adobe Research☆105Feb 24, 2025Updated last year
- ☆74Oct 14, 2024Updated 2 years ago
- a python BVH tree builder using slangpy to call cuda kernels, no optix build problems.☆18Apr 5, 2025Updated last year
- FIPT: Factorized Inverse Path Tracing☆63Jan 11, 2025Updated last year
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- [SIGGRAPH Asia'24 & TOG] Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes☆1,024Nov 15, 2024Updated last year
- Original implementation of "Radiant Foam: Real-Time Differentiable Ray Tracing"☆666May 14, 2025Updated last year
- [ICCV 2025] Driving Scene Synthesis on Free-form Trajectories with Generative Prior☆41Updated this week
- A differentiable rasterizer used in the project "2D Gaussian Splatting"☆187Nov 10, 2024Updated last year
- [SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction☆88Sep 20, 2024Updated 2 years ago
- [ICLR 2025] Diffusion²: Dynamic 3D Content Generation via Score Composition of Video and Multi-view Diffusion Models☆60Updated this week
- ☆134Sep 11, 2026Updated last month
- This is an implementation for the paper '3D Gaussian Ray Tracing: Fast Tracing of Paticle Scenes"☆31Oct 18, 2024Updated 2 years ago
- A CUDA Mesh RayTracer with BVH acceleration, with python bindings and a GUI.☆132Aug 12, 2022Updated 4 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- [ECCV'24] On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy☆215Jul 10, 2025Updated last year
- [CVPR 2025] Code for Deformable Radial Kernel Splatting☆206Jun 28, 2026Updated 3 months ago
- A collection of papers on neural field-based inverse rendering.☆261Dec 23, 2024Updated last year
- Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"☆255Mar 31, 2026Updated 6 months ago
- Dynamic Mesh-Aware Radiance Fields (ICCV2023): Raytracing rendering and interactive simulating mesh with NeRF☆179Feb 28, 2024Updated 2 years ago
- Proof-of-concept surface reconstruction experiments to explore the design space for volumetric opaque solids.☆90Sep 28, 2024Updated 2 years ago
- [ICLR 2025] GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering☆135Mar 12, 2026Updated 7 months ago