RANDO11199 / TripletLinks
☆13Updated 3 months ago
Alternatives and similar repositories for Triplet
Users that are interested in Triplet are comparing it to the libraries listed below
Sorting:
- ☆31Updated 3 months ago
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆45Updated 11 months ago
- A differentiable rasterizer used in the project "2D Gaussian Splatting"☆11Updated 10 months ago
- Light Transport Gaussian: Relightable 3D Gaussians Based on Precomputed Radiance Transfer☆36Updated 9 months ago
- (I3D 2025) Normal-guided Detail-Preserving Neural Implicit Function for High-Fidelity 3D Surface Reconstruction [Proceedings of the ACM i…☆14Updated last week
- [CVPR 2025] Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshes☆29Updated 3 weeks ago
- RaNeuS☆76Updated 10 months ago
- Code of paper L0-Sampler: An L0 Model Guided Volume Sampling for NeRF☆27Updated last year
- [CVPR'25] Geometry Field Splatting with Gaussian Surfels☆49Updated 2 months ago
- ☆47Updated 8 months ago
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆93Updated last month
- ☆33Updated 4 months ago
- This is the code of the CVPR 2025 paper "Hardware-Rasterized Ray-Based Gaussian Splatting"☆41Updated 2 months ago
- ☆18Updated 5 months ago
- ☆78Updated 6 months ago
- PlenVDB: Memery Efficient VDB-Based Radiance Fields for Fast Training and Rendering (CVPR2023)☆79Updated 2 years ago
- Recovering Fine Details for Neural Implicit Surface Reconstruction (WACV2023)☆49Updated 2 years ago
- ☆20Updated last week
- an unofficial implementation of the paper "2D Gaussian Splatting for Geometrically Accurate Radiance Fields".☆23Updated last year
- RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis☆96Updated 4 months ago
- Our method takes as input a collection of images (100 in our experiments) with known cameras, and outputs the volumetric density and norm…☆57Updated last year
- A minimize training version of 3DGS☆39Updated 10 months ago
- The official repo of paper: HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering☆37Updated 6 months ago
- This code is a non-official 2DGS implementation including forward and backward process of 2DGS with cuda.☆52Updated last year
- ☆19Updated last month
- [SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction☆74Updated 8 months ago
- ☆55Updated 7 months ago
- Implicit Differentiable Render with Neural Environment Lighting☆80Updated last year
- ☆40Updated last year
- [CVPR 2025] IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing☆105Updated 2 weeks ago