zauonlok / rendererLinks
A shader-based software renderer written from scratch in C89
☆2,599Updated 4 years ago
Alternatives and similar repositories for renderer
Users that are interested in renderer are comparing it to the libraries listed below
Sorting:
- 3D Software Renderer in 700 Lines !!☆2,289Updated 8 months ago
- Open source c++ skeletal animation library and toolset☆2,577Updated 3 weeks ago
- Graphic Engine & Game Engine lists☆2,112Updated this week
- A modern cross-platform low-level graphics library and rendering framework☆3,881Updated this week
- Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui☆3,461Updated 2 months ago
- Tutorial for the Vulkan graphics and compute API☆3,414Updated 3 weeks ago
- The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2☆5,132Updated 3 weeks ago
- Tiny but powerful single file wavefront obj loader☆3,530Updated 4 months ago
- Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal☆2,312Updated 2 weeks ago
- A game engine with an emphasis on real-time cutting-edge solutions☆2,449Updated this week
- One stop solution for all Vulkan samples☆4,723Updated this week
- Lightweight, cross-platform & full-featured shader IDE☆4,529Updated last year
- 3D engine with modern graphics☆6,293Updated this week
- Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.☆4,078Updated 3 weeks ago
- 3D game engine with lua scripting☆2,222Updated last week
- Awesome Vulkan ecosystem☆3,475Updated 11 months ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆1,959Updated last year
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,811Updated 2 years ago
- DEPRECATED — Head to the raytracing.github.io repo for the new home☆1,767Updated 5 years ago
- Real-Time Rendering Framework☆2,879Updated 4 months ago
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,446Updated 3 years ago
- Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptuall…☆1,562Updated 8 months ago
- Software rendering engine with PBR. Built from scratch on C++.☆667Updated 4 years ago
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt…☆5,008Updated last year
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆3,125Updated 2 months ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,444Updated 3 years ago
- 3D C++ Game Engine - yet another open source game engine☆3,620Updated last week
- Easy to integrate Vulkan memory allocation library☆2,887Updated 2 weeks ago
- Header only C++11 tiny glTF 2.0 library☆2,209Updated 2 weeks ago
- BRDF Explorer☆2,167Updated 2 years ago