zauonlok / rendererLinks
A shader-based software renderer written from scratch in C89
☆2,679Updated 4 years ago
Alternatives and similar repositories for renderer
Users that are interested in renderer are comparing it to the libraries listed below
Sorting:
- 3D Software Renderer in 700 Lines !!☆2,312Updated last year
- Graphic Engine & Game Engine lists☆2,207Updated 2 weeks ago
- Open source c++ skeletal animation library and toolset☆2,728Updated 3 weeks ago
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,510Updated 3 years ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,018Updated last year
- 3D game engine with lua scripting☆2,356Updated this week
- Software rendering engine with PBR. Built from scratch on C++.☆717Updated 4 years ago
- Real-Time Rendering Framework☆3,024Updated 11 months ago
- DEPRECATED — Head to the raytracing.github.io repo for the new home☆1,773Updated 6 years ago
- BRDF Explorer☆2,224Updated 2 years ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,478Updated 4 years ago
- Tutorial for the Vulkan graphics and compute API☆3,561Updated 2 months ago
- Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal☆2,482Updated last week
- Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui☆3,689Updated this week
- Awesome Vulkan ecosystem☆3,606Updated last year
- OpenGL C++ Graphics Engine☆1,005Updated 7 years ago
- Tiny but powerful single file wavefront obj loader☆3,678Updated 3 weeks ago
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt…☆5,041Updated 2 years ago
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆3,446Updated last month
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,831Updated 2 years ago
- My personal Vulkan renderer☆1,797Updated this week
- Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.☆4,330Updated last month
- The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2☆5,375Updated 5 months ago
- A modern cross-platform low-level graphics library and rendering framework☆4,087Updated last week
- 3D engine with modern graphics☆6,683Updated this week
- Learning Modern 3D Graphics Programming☆1,752Updated last month
- A small 2D physics engine☆986Updated 5 years ago
- 3D C++ Game Engine - yet another open source game engine☆3,730Updated this week
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,643Updated 2 weeks ago
- Sample code for the book "Introduction to 3D Game Programming with DirectX 12"☆1,685Updated last year