zauonlok / renderer
A shader-based software renderer written from scratch in C89
☆2,518Updated 3 years ago
Alternatives and similar repositories for renderer:
Users that are interested in renderer are comparing it to the libraries listed below
- Graphic Engine & Game Engine lists☆2,017Updated 2 weeks ago
- Open source c++ skeletal animation library and toolset☆2,494Updated 2 weeks ago
- 3D Software Renderer in 700 Lines !!☆2,228Updated 3 months ago
- A modern cross-platform low-level graphics library and rendering framework☆3,693Updated this week
- 3D engine with modern graphics☆5,959Updated this week
- Lightweight, cross-platform & full-featured shader IDE☆4,429Updated last year
- 3D game engine with lua scripting☆1,842Updated last month
- Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui☆3,302Updated 2 months ago
- The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Q…☆4,902Updated 3 months ago
- Software rendering engine with PBR. Built from scratch on C++.☆633Updated 4 years ago
- Tutorial for the Vulkan graphics and compute API☆3,248Updated 2 months ago
- Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal☆2,137Updated this week
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆1,896Updated 11 months ago
- A brief computer graphics / rendering course☆5,081Updated last year
- Awesome Vulkan ecosystem☆3,372Updated 6 months ago
- Tiny but powerful single file wavefront obj loader☆3,390Updated last month
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,406Updated 3 years ago
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,789Updated 2 years ago
- DEPRECATED — Head to the raytracing.github.io repo for the new home☆1,760Updated 5 years ago
- BRDF Explorer☆2,132Updated last year
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,262Updated 2 years ago
- Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.☆3,149Updated this week
- OpenGL C++ Graphics Engine☆941Updated 6 years ago
- Real-Time Rendering Framework☆2,761Updated last week
- A game engine with an emphasis on real-time cutting-edge solutions☆2,290Updated this week
- One stop solution for all Vulkan samples☆4,456Updated this week
- Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.☆3,869Updated 3 months ago
- Learning Modern 3D Graphics Programming☆1,606Updated 3 months ago
- Single-file glTF 2.0 loader and writer written in C99☆1,502Updated last month
- KlayGE is a cross-platform open source game engine with plugin-based architecture.☆2,110Updated 2 months ago