QianMo / GPU-Gems-Book-Source-CodeLinks
CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
☆1,088Updated 7 years ago
Alternatives and similar repositories for GPU-Gems-Book-Source-Code
Users that are interested in GPU-Gems-Book-Source-Code are comparing it to the libraries listed below
Sorting:
- Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书 本源代码珍藏☆693Updated 5 years ago
- App of RTR, PTR and Editor☆792Updated 3 years ago
- my dx12 playground☆583Updated 2 years ago
- 旨在学习,共同进步。☆479Updated last year
- BRDF Explorer☆2,198Updated 2 years ago
- share my data☆495Updated last year
- CPU & GPU RTX based on OpenGL☆399Updated 5 years ago
- ⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)☆1,953Updated 5 years ago
- Graphic Engine & Game Engine lists☆2,187Updated this week
- A physically based renderer which implements many state of the art techniques in light transport simulation, material modeling, sampling …☆384Updated 6 years ago
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,021Updated 4 years ago
- Utopia Game Engine 无境游戏引擎☆493Updated 3 years ago
- 现代图形绘制流水线原理与实践 ,作业框架。☆354Updated 2 years ago
- Nori: an educational ray tracer☆883Updated last year
- Sample code for the book "Introduction to 3D Game Programming with DirectX 12"☆1,659Updated last year
- A c++ implemtation of software rasterization application with pbr☆250Updated 3 years ago
- ☆865Updated 4 years ago
- An experimental rendering engine☆348Updated 4 years ago
- 图形学论文实现☆1,523Updated 3 years ago
- Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)☆1,102Updated 5 months ago
- 以历史的发展的眼光来看光线追踪技术,1968年至2018年重点论文相关算法复现。☆453Updated 2 years ago
- Must-read and classic books of computational geometry and computer graphics☆1,430Updated last year
- Getting Started with RTX Ray Tracing☆675Updated 5 years ago
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,829Updated 2 years ago
- my first cpu render engine. the main purpos is learning.☆314Updated 5 years ago
- My path tracer☆531Updated 2 years ago
- SALVIA is the rasterizer based software renderer. The goal of SALVIA is capacity of Direct3D 10+.☆528Updated 2 years ago
- Vulkan中文教程☆748Updated 7 months ago
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,494Updated 3 years ago
- The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.☆1,200Updated last month