CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
☆1,109Apr 26, 2018Updated 7 years ago
Alternatives and similar repositories for GPU-Gems-Book-Source-Code
Users that are interested in GPU-Gems-Book-Source-Code are comparing it to the libraries listed below
Sorting:
- Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏☆700Dec 17, 2019Updated 6 years ago
- ⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)☆1,985Oct 12, 2019Updated 6 years ago
- 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Rea…☆2,656Apr 23, 2018Updated 7 years ago
- 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.☆9,860Oct 16, 2021Updated 4 years ago
- BRDF Explorer☆2,244Apr 21, 2023Updated 2 years ago
- App of RTR, PTR and Editor☆798Mar 4, 2022Updated 3 years ago
- NPR-Cartoon-Shader-Library for Unity3D☆80Mar 23, 2018Updated 7 years ago
- Graphic Engine & Game Engine lists☆2,226Dec 31, 2025Updated 2 months ago
- This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.☆6,667Feb 11, 2026Updated 2 weeks ago
- my dx12 playground☆586Feb 1, 2023Updated 3 years ago
- Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference☆3,786Dec 12, 2022Updated 3 years ago
- KlayGE is a cross-platform open source game engine with plugin-based architecture.☆2,170Nov 5, 2025Updated 3 months ago
- 一个最初版本花10分钟写出来的,供自己使用的Unity下的股票风控比率计算工具。☆26Aug 10, 2018Updated 7 years ago
- 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders☆4,277Oct 14, 2021Updated 4 years ago
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt…☆5,053Sep 3, 2023Updated 2 years ago
- 图形学论文实现☆1,536Mar 6, 2022Updated 3 years ago
- 配合我的知乎专栏写的项目☆1,808Sep 16, 2023Updated 2 years ago
- Unity Post Processing Stack Library | Unity引擎的高品质后处理库☆3,505Jul 14, 2023Updated 2 years ago
- Customized High-Quality Rendering Pipeline in Unity3D☆942Dec 9, 2019Updated 6 years ago
- Sample code for the book "Introduction to 3D Game Programming with DirectX 12"☆1,705Aug 9, 2024Updated last year
- Unity Shader相关学习资源与链接珍藏 | A list of amazing resources for learning shader writing in Unity.☆176Jun 9, 2017Updated 8 years ago
- For the UNITE Boston 2015 talk titled Writing Shaders: YOU can do it!☆18Nov 5, 2015Updated 10 years ago
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,831Jan 13, 2023Updated 3 years ago
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆3,523Dec 8, 2025Updated 2 months ago
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,032May 6, 2021Updated 4 years ago
- The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2☆5,469Jul 3, 2025Updated 7 months ago
- This is a collection of computer graphics related courses, books, tutorials, articles, blogs, resources, researcher homepages, lab homepa…☆2,378Mar 31, 2022Updated 3 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆745May 10, 2024Updated last year
- 3D engine with modern graphics☆6,896Updated this week
- Unity Basic Shader☆624Jun 12, 2024Updated last year
- Shader-Practice☆13Nov 25, 2017Updated 8 years ago
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆181Jan 3, 2023Updated 3 years ago
- Real-Time Rendering Framework☆3,092Jan 7, 2025Updated last year
- Voxel-based Global Illumination using Unity Scriptable Render Pipeline☆817Sep 20, 2022Updated 3 years ago
- Unity下IOC框架“StrangeIOC”的上手使用与实用性测试 | A trip to The Unity IoC/Binding Framework 'StrangeIOC'.☆23Mar 2, 2018Updated 7 years ago
- RenderDoc is a stand-alone graphics debugging tool.☆10,429Updated this week
- JTRP : Unity HDRP ToonShading Render Pipeline (Preview)☆2,131May 26, 2023Updated 2 years ago
- Light probe generation and BRDF authoring for physically based shading.☆814Aug 18, 2021Updated 4 years ago
- 《全局光照技术:从离线到实时渲染》☆1,126Jan 7, 2024Updated 2 years ago