ginkgo / micropolisLinks
A micropolygon rasterizer written in OpenCL
☆39Updated 10 years ago
Alternatives and similar repositories for micropolis
Users that are interested in micropolis are comparing it to the libraries listed below
Sorting:
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated last year
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 6 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- ☆82Updated 6 years ago
- GPU-accelerated path tracer☆10Updated 9 years ago
- A CPU Raytracer☆27Updated 8 years ago
- Light Transport Equation Orb☆44Updated 10 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- Demoscene graphics engine.☆59Updated 4 years ago
- A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls☆97Updated 6 years ago
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago
- "Progressive Multi-Jittered Sample Sequences" in C++☆38Updated 4 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago
- Source C++11 code for stratified sampling of radiance reflected from spherical light sources☆17Updated 6 years ago
- A GPU Path tracer implementing VCM☆21Updated 8 years ago
- Utility for producing blue-noise dither mask tiles on the GPU☆81Updated 4 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 3 years ago
- ☆49Updated 7 years ago
- ☆21Updated 6 years ago
- AVX optimized ray stream tracing☆19Updated 8 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- Tile-based SW rasterizer☆34Updated 5 years ago
- A simple and fast parser for PBRT v3 files☆24Updated last year
- Image Based Lighting using DirectX 12.☆41Updated 5 years ago
- HLSL-to-ISPC Utility Library☆42Updated 7 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago