ginkgo / micropolisLinks
A micropolygon rasterizer written in OpenCL
☆39Updated 11 years ago
Alternatives and similar repositories for micropolis
Users that are interested in micropolis are comparing it to the libraries listed below
Sorting:
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 7 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated 2 years ago
- Light Transport Equation Orb☆45Updated 10 years ago
- lucille global illumination renderer☆94Updated 16 years ago
- ☆82Updated 7 years ago
- A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls☆104Updated 7 years ago
- A small, reference GI renderer☆157Updated 8 years ago
- ☆115Updated last year
- Offline renderer used for my blog posts☆108Updated 7 years ago
- "Progressive Multi-Jittered Sample Sequences" in C++☆38Updated 5 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆44Updated 9 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- A cross-platform programmable shading language ( CPU only )☆59Updated last year
- FLOꟼ - An MIT-licensed image viewer equipped with a GPU-accelerated perceptual image diffing algorithm based on ꟻLIP☆68Updated 3 years ago
- Spectral Path Tracer☆63Updated 2 years ago
- ☆90Updated 13 years ago
- Utility for producing blue-noise dither mask tiles on the GPU☆84Updated 4 years ago
- Tone Mapper☆73Updated 9 months ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆65Updated 8 years ago
- A Simple Spectral Renderer☆211Updated 5 years ago
- BVH STAR in Japanese☆83Updated 5 years ago
- GPU-accelerated path tracer☆10Updated 10 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated 2 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Updated 5 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆123Updated 8 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆120Updated 6 years ago
- Repository contains models and reference files for ray-tracing☆66Updated 3 years ago
- initial commit☆120Updated 5 years ago
- SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime☆51Updated 7 years ago
- Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)☆105Updated 9 years ago