dwilliamson / ArcLengthParameterisationLinks
Accurately control the speed at which parameters interpolate over curves
☆67Updated 7 years ago
Alternatives and similar repositories for ArcLengthParameterisation
Users that are interested in ArcLengthParameterisation are comparing it to the libraries listed below
Sorting:
- Bounding Halfspace Hierarchy☆125Updated 6 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- ☆51Updated 8 months ago
- ☆83Updated 7 years ago
- Demoscene graphics engine.☆59Updated 5 years ago
- A library of distance and occlusion generation routines☆112Updated 3 weeks ago
- Tone Mapper☆72Updated 5 months ago
- Experimentation framework for real-time light culling☆30Updated 6 years ago
- ☆114Updated last year
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆118Updated 8 years ago
- A small dx12 base program I use to test shaders and techniques☆49Updated 3 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Framework for multiplatform prototypes☆42Updated 3 years ago
- Goofy - Realtime DXT1/ETC1 encoder☆87Updated last year
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 10 years ago
- GLSL shader live-reloading☆70Updated 8 years ago
- Depth-of-field implemented with a summed area table☆48Updated 8 years ago
- Simple image viewer based on DirectXTex☆43Updated 7 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated last year
- SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime☆51Updated 7 years ago
- Quadric Error Function (QEF) / Single Value Decomposition solvers in various languages☆87Updated 8 years ago
- A demo of ambient occlusion map baking using DXR☆65Updated 3 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 9 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆90Updated 5 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- ☆49Updated 7 years ago
- Void and cluster algorithm to go with my blog post☆34Updated 3 months ago
- "Progressive Multi-Jittered Sample Sequences" in C++☆38Updated 5 years ago