Nelarius / GPU-particles
A small OpenGL compute shader test. Renders millions of particles in real time, interacting with a set of force nodes.
☆43Updated 9 years ago
Alternatives and similar repositories for GPU-particles
Users that are interested in GPU-particles are comparing it to the libraries listed below
Sorting:
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 5 years ago
- A real-time interactive progressive path tracer on the GPU.☆33Updated 4 years ago
- ☆29Updated 6 years ago
- Various experiments with raytracing and raymarching☆56Updated 3 years ago
- Graphics related projects/prototypes/playground (Vulkan, C++17)☆36Updated 3 years ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆28Updated 4 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 2 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 6 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated last year
- Curl-Noise Particle Flow using OpenCL☆21Updated 4 years ago
- A particle engine running on the GPU, using c++14 and OpenGL 4.4.☆195Updated 3 months ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Physically based Monte Carlo renderer written in C++☆31Updated 3 years ago
- A cross-platform programmable shading language ( CPU only )☆59Updated 10 months ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Updated last year
- A library of distance and occlusion generation routines☆112Updated 6 years ago
- Hybrid raytracing and filtering playground.☆27Updated 5 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆59Updated 5 years ago
- OpenGL-based voxel renderer☆66Updated 9 years ago
- Invk - Inverse Kinematics Library with Quaternions☆28Updated 6 years ago
- Implementation of my HPG2020 paper: Quadratic Approximation of Cubic Curves☆39Updated 4 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 7 years ago
- Vulkan Renderer☆31Updated last year
- A Volume renderer that utilizes ray casting and ray marching through a 3D voxel grid to generate puffy clouds☆50Updated 3 weeks ago