Nelarius / GPU-particlesLinks
A small OpenGL compute shader test. Renders millions of particles in real time, interacting with a set of force nodes.
☆43Updated 10 years ago
Alternatives and similar repositories for GPU-particles
Users that are interested in GPU-particles are comparing it to the libraries listed below
Sorting:
- GPU particle simulation engine, inspired by Agni's Philosophy.☆194Updated last year
- A Volume renderer that utilizes ray casting and ray marching through a 3D voxel grid to generate puffy clouds☆53Updated 9 months ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Updated 2 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Updated 8 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆39Updated 6 years ago
- A real-time interactive progressive path tracer on the GPU.☆32Updated 4 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- Hybrid raytracing and filtering playground.☆27Updated 6 years ago
- ☆29Updated 7 years ago
- A cross-platform programmable shading language ( CPU only )☆59Updated last year
- Physically based Monte Carlo renderer written in C++☆32Updated 4 years ago
- Curl-Noise Particle Flow using OpenCL☆22Updated 5 years ago
- A portable C++ library for simulating hydraulic erosion.☆61Updated last month
- Graphics related projects/prototypes/playground (Vulkan, C++17)☆38Updated 3 years ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆32Updated 5 years ago
- Implementation of my HPG2020 paper: Quadratic Approximation of Cubic Curves☆42Updated 5 years ago
- 🎨 C++17 + OpenGL 4.5 prototyping sandbox☆327Updated last week
- OpenGL-based voxel renderer☆65Updated 10 years ago
- OBJ model to 3D transparent texture converter☆40Updated 4 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 8 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆120Updated 6 years ago
- Physically Based Software Renderer☆114Updated 5 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆65Updated 8 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆98Updated 4 years ago
- SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime☆51Updated 7 years ago
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆48Updated 5 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆41Updated 8 years ago
- Simple Vulkan ray tracing☆37Updated last week