keenanwoodall / Piranha
A very simple tool to make rigidbodies swarm a mesh in Unity.
☆261Updated 5 years ago
Alternatives and similar repositories for Piranha:
Users that are interested in Piranha are comparing it to the libraries listed below
- An example of a simple grapple effect in Unity☆292Updated 5 years ago
- A clutterless custom Transform editor for Unity☆137Updated last year
- UnityEvents triggered by states inside an Animator. Easy to use and performant.☆214Updated 4 years ago
- UI background blur shader for Unity 2020 URP/LWRP/2D Renderer (usable for all Render Modes)☆130Updated 4 years ago
- A set of single script utils used throughout my projects☆299Updated 5 months ago
- Motion Blur for Unity's Universal Render Pipeline.☆270Updated 3 years ago
- Screen Space Boolean Implementation for Unity.☆266Updated 6 years ago
- This Repository contains a shader and example scene for a shader which is able to create objects starting from a world position outwards.…☆308Updated 5 years ago
- Customizable rimlight shader for Unity that includes pulsation and noise scrolling. Give your scenes that extra oomph!☆240Updated 6 years ago
- A basic prefab painter for the Unity3D game engine.☆79Updated 5 years ago
- Surface shader. Clips a Model with given plane , applies fresnel on clipped part and highlights the cross section.☆108Updated 5 years ago
- Showing off the power of shader properties in Unity☆406Updated 4 years ago
- Customizable procedural spherical dissolve shader for Unity3D, for all your customizable procedural spherical dissolve needs!☆447Updated 6 years ago
- Split large meshes in Unity into smaller submeshes☆264Updated last year
- Source of the Volumetric Lines Asset from Unity's Asset Store☆193Updated 2 years ago
- Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline☆184Updated 5 years ago
- Customizable Object Pooling for Unity.☆224Updated last year
- A replacement for UnityEvents that are: better☆135Updated 3 years ago
- Different help scripts for Unity engine.☆283Updated 2 years ago
- Markdown-like syntax for ShaderGraph properties, to make better material inspectors☆247Updated last year
- procedural shapes for Unity UI☆368Updated 4 years ago
- A simple liquid simulation using MetaBalls.☆294Updated 3 years ago
- A free and open source path painter tool for painting paths on terrain in Unity.☆82Updated 4 years ago
- A collection of shaders written in CG/ShaderLab for Unity.☆244Updated 5 years ago
- URP renderfeature test project☆107Updated 4 years ago
- A virtual photography system for creating in-game screenshots and photographic effects within Unity projects.☆241Updated 2 years ago
- #NVJOB Simple Water Shaders. Free Unity Asset.☆337Updated last year
- Procedural character generation with Unity Shader Graph and VFX Graph☆198Updated 3 years ago
- Unity cable component implementation similar to the Unreal Engine one based on verlet integration.☆241Updated 5 years ago
- Adjust pivot point of an object in Unity without creating an empty parent object☆158Updated last year