crud89 / Texturize
A unified framework for example-based texture synthesis, developed alongside my master's thesis.
☆17Updated 5 years ago
Related projects: ⓘ
- Cinder port of https://github.com/gangliao/Order-Independent-Transparency-GPU☆15Updated 5 years ago
- ☆16Updated 5 years ago
- ShapePP is a rewrite of ShapeOp, a header-only C++ library for static and dynamic geometry processing.☆16Updated 7 years ago
- An Analytic Model for Full Spectral Sky-Dome Radiance☆13Updated 12 years ago
- This blocks helps to create GPU based particle systems and renderers☆11Updated 5 years ago
- Catmull-Clark subdivision surface deformation tool.☆12Updated 7 years ago
- melo is mesh loader for OBJ, glTF2 and PLY☆46Updated 3 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆16Updated 8 years ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 3 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆25Updated 9 years ago
- A sketch-based terrain generation framework on GPU using patch-based texture synthesis.☆16Updated 11 years ago
- [WIP] Differential growth simulation☆10Updated last year
- Exploratory Project on Fast Screen Space Global Illumination☆35Updated 4 years ago
- ☆16Updated 4 years ago
- This paper presents an approach through OpenGL shading language for the rendering of human skin for game development. This method works i…☆23Updated 8 years ago
- NanoPM, single header only PatchMatch☆70Updated 3 years ago
- 2D fluid simulator in C++ using OpenCL and the SFML for display - based on the paper "Real-Time Fluid Dynamics for Games" by Jos Stam☆14Updated 7 years ago
- ☆11Updated this week
- Some Voxel/Mesh stuff made with SdfMesher☆26Updated 2 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 2 years ago
- ☆11Updated this week
- OpenGL/GLSL ray tracing engine☆8Updated 5 years ago
- Implementation of several subdivision algorithms for meshes☆16Updated 5 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 6 years ago
- A small testbed for physically based rendering experiments☆10Updated 7 years ago
- ☆10Updated 4 years ago
- A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++☆15Updated 8 years ago
- Simple IK Solver for an arm, with elbow direction.☆19Updated 7 years ago
- Green Coordinates fun in maya☆12Updated 6 years ago
- Raytracing Study☆14Updated 2 months ago