patriciogonzalezvivo / Meshes
Simple Python Module to load, construct, parse, transform, save meshes in OBJ/PLY format
☆27Updated 5 years ago
Alternatives and similar repositories for Meshes:
Users that are interested in Meshes are comparing it to the libraries listed below
- Suggestive Contours GPU Implementation☆30Updated 2 years ago
- Half-edge 3D mesh in python/cython. Supports dynamic manipulation operators.☆19Updated 5 years ago
- ☆16Updated 4 years ago
- Code of 3D DeepDream in the paper "Neural 3D Mesh Renderer" by H. Kato, Y. Ushiku, and T. Harada.☆82Updated 7 years ago
- ☆66Updated 6 years ago
- Fast Automatic Skinning Transformations☆67Updated 6 years ago
- ☆63Updated 6 years ago
- ☆14Updated 3 years ago
- Compressed Manifold Modes for Mesh Processing - Implementation☆25Updated 7 years ago
- Gradient domain processing for signals (and geometry) on meshes☆36Updated 3 weeks ago
- Gradient-Domain Processing within a Texture Atlas☆72Updated this week
- Semi-Automated Video Morphing☆23Updated 9 years ago
- auto rigging model☆71Updated 5 years ago
- Educational C++ code used at SIGGRAPH 2016 Course "Physically Based Sound for Computer Animation and Virtual Environments"☆16Updated 6 years ago
- Seamlessly erase seams from your favorite 3D models.☆121Updated 5 months ago
- Source code for the Style Transfer project: transfer the style from one 3D shape to another 3D shape while preserving functionality of th…☆37Updated 5 years ago
- Simple and intuitive animation editor☆15Updated 10 years ago
- VirtualRig: an interactive 3D tool for rigging and skinning 3D characters from motion capture data, where the resulting animation and sk…☆24Updated 3 years ago
- Texture Synthesis☆42Updated 6 years ago
- Marching cubes algorithm demo for OpenFrameworks / OSX, using a geometry shader☆27Updated 13 years ago
- Open source Git repository for the SIGGRAPH 2011 paper "Temporal Light Field Reconstruction for Rendering Distribution Effects"☆51Updated 13 years ago
- Multi-view Wire Art☆86Updated 4 years ago
- A Direct3D 11 program to render captured materials using Oculus Rift, using materials from Two-Shot SVBRDF Capture for Stationary Materia…☆18Updated 8 years ago
- NanoPM, single header only PatchMatch☆71Updated 4 years ago
- Moebius Registration☆63Updated 7 months ago
- [WIP] Differential growth simulation☆11Updated 2 years ago
- A simplfied library for Image Morphing algorithm☆59Updated 5 years ago
- Double bubbles sans toil and trouble: discrete circulation-preserving vortex sheets for soap films and foams☆64Updated 3 years ago
- Sparse Localized Deformation Components☆80Updated 6 years ago
- ☆69Updated 4 years ago