Pseudomanifold / psalmLinks
Implementation of several subdivision algorithms for meshes
☆16Updated 6 years ago
Alternatives and similar repositories for psalm
Users that are interested in psalm are comparing it to the libraries listed below
Sorting:
- Skinning Catmull-Clark Subdivision Surfaces☆27Updated 10 years ago
- melo is mesh loader for OBJ, glTF2 and PLY☆47Updated 4 years ago
- Signed Distance Function Sculpting☆53Updated 8 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- OpenGL-based voxel renderer☆65Updated 9 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- An early development version of the GigaVoxels library.☆29Updated 8 years ago
- CIS565: CUDA Rasterizer☆35Updated 8 years ago
- Very barebones CPU Voxel Raycaster☆35Updated 5 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- 3D painting tool☆39Updated 12 years ago
- A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"☆29Updated 2 years ago
- A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++☆16Updated 9 years ago
- ☆66Updated 7 years ago
- Nvidia HairWorks OpenGL implementation☆12Updated 9 years ago
- ☆74Updated 10 years ago
- C++ math / geometry / mesh processing library☆63Updated 7 years ago
- Open source Git repository for the SIGGRAPH 2011 paper "Temporal Light Field Reconstruction for Rendering Distribution Effects"☆51Updated 14 years ago
- Mesh Decimation Tool☆97Updated 10 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆17Updated 9 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 5 years ago
- The experimental implementation of Blue-noise Dithered Sampling☆21Updated 9 years ago
- ☆63Updated 7 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Catmull-Clark subdivision surface deformation tool.☆12Updated 8 years ago
- Currender: A CPU renderer for computer vision☆32Updated 6 years ago
- This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style trans…☆28Updated 8 years ago
- A library of distance and occlusion generation routines☆112Updated 2 months ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Atmosphere shaders using BGFX☆38Updated 7 years ago