anopara / texture-synthesis-nonparametric-samplingLinks
Implementation of "Texture Synthesis with Non-Parametric Sampling" paper by Alexei A. Efros and Thomas K. Leung
☆151Updated 7 years ago
Alternatives and similar repositories for texture-synthesis-nonparametric-sampling
Users that are interested in texture-synthesis-nonparametric-sampling are comparing it to the libraries listed below
Sorting:
- Based on “Fast Texture Synthesis using Tree-structured Vector Quantization” and “Multiresolution Sampling Procedure for Analysis and Synt…☆142Updated 5 years ago
- StyleBlit is an efficient example-based style transfer algorithm that can deliver high-quality stylized renderings in real-time.☆173Updated 6 years ago
- Based on "Image Quilting for Texture Synthesis and Transfer" and "Real-Time Texture Synthesis by Patch-Based Sampling" papers☆217Updated 7 years ago
- Code for TileGAN: Synthesis of Large-Scale Non-Homogeneous Textures (SIGGRAPH 2019)☆225Updated 6 years ago
- Terrain amplification as described in [Sparse representation of terrains for procedural modeling, Guérin et al. 2016]☆52Updated 6 years ago
- Sample code that supplements the Sculpting And Simulations talk.☆103Updated 6 years ago
- Voxel shader (for MagicaVoxel) to generate pseudofractals volumes☆96Updated 5 years ago
- A simple, efficient, easily hackable C++ implementation of 3d model synthesis / wave function collapse☆210Updated 6 years ago
- Double bubbles sans toil and trouble: discrete circulation-preserving vortex sheets for soap films and foams☆69Updated 3 years ago
- A GPU implementation of a unified approach to grown structures, implemented with Vulkan☆51Updated 8 years ago
- Repo to accompany the SIGGRAPH webinar☆22Updated 4 years ago
- Online Filter Viewer☆40Updated 4 years ago
- A low-overhead mesh-processing plug-in API for cross-software procedural effects☆167Updated 3 years ago
- The complete QuadSpinner Vue collection, open-sourced for the public.☆54Updated 7 years ago
- 2D Wave Function Collapse as Blender Plugin☆40Updated 4 years ago
- Stippling images using Adaptive Incremental Sampling and Recursive Wang Tiles☆44Updated 14 years ago
- Soap film implementation in Sidefx Houdini☆63Updated 4 years ago
- Deep learning based denoiser for Cycles, Blender's physically-based production renderer.☆102Updated 7 years ago
- Automatic UV Unwrapping Library for Dust3D☆91Updated 5 years ago
- TexGraph public folder content with nodes json descriptors and shaders.☆154Updated 3 years ago
- An OSL Shader based on Nishitas atmospheric scattering model: https://www.scratchapixel.com/lessons/procedural-generation-virtual-worlds/…☆64Updated 5 years ago
- Houdini files of visualizations from my presentation "Place like I do! Example-based procedural placements in a dialogue system"☆72Updated 5 years ago
- Graph.ical, a procedural texture authoring application developed for PROCJAM 2018.☆46Updated 4 years ago
- Implementation of "Empirical Directional Wave Spectra for Computer Graphics" paper by Christopher Horvath☆89Updated 6 months ago
- Assets related to the Digital Emily project https://vgl.ict.usc.edu/research/DigitalEmily2/☆72Updated 5 years ago
- A tool to help you learn glsl, written in C++ and compiled to webassembly☆22Updated 4 years ago
- GPU-based SDF generator☆151Updated 8 years ago
- Quickly edit parameters and snippets with your favorite editor.☆32Updated 7 years ago
- ☆66Updated 7 years ago
- Some Voxel/Mesh stuff made with SdfMesher☆27Updated 3 years ago