SLProject is a platform independent 3D computer graphics scene graph library. Read more on:
☆67Sep 12, 2023Updated 2 years ago
Alternatives and similar repositories for SLProject
Users that are interested in SLProject are comparing it to the libraries listed below
Sorting:
- SLProject is a platform independent 3D computer graphics scene graph library.☆12Mar 5, 2026Updated 2 weeks ago
- ☆12Jan 28, 2025Updated last year
- Minimum AS3.x project based on AppRTCMobile example app on WebRTC☆16Sep 3, 2025Updated 6 months ago
- Tellusim Core SDK Tests Direct3D12, Direct3D11, Metal, Vulkan, OpenGL, OpenGLES, WebGL, WebGPU☆13Nov 11, 2025Updated 4 months ago
- Usefuls tools for C++, Qt and Open Cascade☆11Sep 28, 2022Updated 3 years ago
- Comparison between FlatBuffer vs JSON☆18Jan 18, 2017Updated 9 years ago
- Hello 3D in Zig☆13May 29, 2022Updated 3 years ago
- A simple and easy library for text-based game development☆11Feb 16, 2026Updated last month
- C++ Framework for Computer Graphics Course at UPF☆11Feb 11, 2026Updated last month
- Voxel Cone Tracing implemented in a well-abstracted layer that wraps around Vulkan.☆15May 24, 2019Updated 6 years ago
- A (work-in-progress) curated list of resources on learning how to use the graphics API Direct3D 11.☆14Dec 26, 2024Updated last year
- Plateforme d’apprentissage pour s'initier à la Cybersécurité / Pentest / Sécurité des systèmes d'informations☆10Jun 6, 2022Updated 3 years ago
- Implementation of light baking system for ray tracing☆17Apr 22, 2023Updated 2 years ago
- Welcome to Part 2 of my series on building a ray tracer from scratch in C++ with the SDL2 library! Follow me in this 'code with me' style…☆13Jun 14, 2023Updated 2 years ago
- cross platform gpgpu opengl (es) shader pipeline framework: ogles_gpgpu + qt (UI)☆23Aug 21, 2018Updated 7 years ago
- very simple masm64 example to demonstrate how to compile MASM 64 bit using NMake/CMake☆14Aug 23, 2022Updated 3 years ago
- Basic C++ Framework for games, it wraps the basic GPU interface (Meshes, Textures, Shaders, Application).☆13May 9, 2023Updated 2 years ago
- Use CMake's ExternalProject module to build OSPRay☆16Jun 2, 2022Updated 3 years ago
- OpenGl instance using GLAD and WIN32 API to manage windows and context☆12May 4, 2021Updated 4 years ago
- Low-level API examples using C++, C#, Rust, Python, Swift, Java, and Kotlin languages☆22Nov 11, 2025Updated 4 months ago
- Modern UI controls for win64 assembler☆31Dec 19, 2023Updated 2 years ago
- A framework for building reranking models.☆28Apr 22, 2015Updated 10 years ago
- Soft Shadow Mapping in WebGL☆38Jun 8, 2013Updated 12 years ago
- a example of using VideoView to play RTSP stream☆10Sep 6, 2016Updated 9 years ago
- 3D Renderer running inside windows terminal☆14Apr 17, 2025Updated 11 months ago
- My playground project for exploring and experimenting with SDL GPU APIs☆13Jun 12, 2025Updated 9 months ago
- OpenCascade7.5.0 QT5 Demo☆24Feb 24, 2022Updated 4 years ago
- My journey of developing a current-gen 3D game engine with Metal-cpp and Vulkan☆20Jan 3, 2026Updated 2 months ago
- A shader-based Software Renderer Using The LightSky Framework.☆14Dec 30, 2025Updated 2 months ago
- C++ impelementation of $N gesture Recognizer found here http://depts.washington.edu/aimgroup/proj/dollar/ndollar.html☆14Aug 20, 2012Updated 13 years ago
- Timer class for games.☆15Oct 4, 2021Updated 4 years ago
- ☆18Jun 28, 2018Updated 7 years ago
- Tokio-based streaming API for UDP + DTLS sessions☆12Apr 11, 2024Updated last year
- The Apache PdfBox project ported to work on Android☆12Jul 2, 2018Updated 7 years ago
- Framework for rapid OpenGL demos prototyping☆114Oct 16, 2025Updated 5 months ago
- Remoting graphics drivers using Gallium3D, for rendering from virtual machines☆17Sep 19, 2023Updated 2 years ago
- [UNMAINTAINED] C++ glTF (2.0 only) loader☆34May 29, 2018Updated 7 years ago
- Tracking Java Edition changes to Unifont☆12Apr 25, 2023Updated 2 years ago
- ☆11Jun 8, 2023Updated 2 years ago