A real-time ocean surface simulated using Tessendorf's algorithm and OpenGL.
☆110Feb 14, 2018Updated 8 years ago
Alternatives and similar repositories for OceanSurface
Users that are interested in OceanSurface are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Colby Hall's C++ Standard Library☆11Jan 13, 2020Updated 6 years ago
- etc texture decoder☆20May 31, 2019Updated 7 years ago
- ☆12Jul 28, 2018Updated 8 years ago
- QLL : Level loaders☆15Feb 18, 2020Updated 6 years ago
- ☆18Aug 27, 2022Updated 4 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- A collection of all my single-header libraries.☆17Dec 22, 2023Updated 2 years ago
- Pure OpenGL implementation of a complicated ocean world simulation, including volumetric clouds, precipitation particle systems, and ocea…☆10May 8, 2018Updated 8 years ago
- A cross-platform game library in the public domain☆15Aug 12, 2019Updated 7 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Oct 21, 2019Updated 6 years ago
- Pure-shader sky and cloud rendering in OpenGL☆216Jul 11, 2022Updated 4 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Jul 3, 2019Updated 7 years ago
- Kraut is a program to procedurally generate plants, especially trees.☆112Feb 17, 2021Updated 5 years ago
- PhysFS fork with magic streams☆12Apr 4, 2019Updated 7 years ago
- This is the implementation of Visual Simulation of Smoke by Ronald Fedkiw, Jos Stam, and Henrik Wann Jensen at SIGGRAPH 2001.☆21May 21, 2021Updated 5 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Trying to trim down the size of my Vulkan repo...